Ok... Everyone is saying a power up for medic or firebug is needed weapon wise so.. after much thought i came up with this..
M79.. sure awesome gun to use BUT its pretty plain and not too much use in hard multiplayer games. So here is it.
M79
Ammunition variant.
FIREBUG = Incidinary Shell ( Splash fire damage 45 initial damage for hit target 20 damage for surrounding targets within blast radius. Sets enemy on fire for a duration of 20 seconds with standard damage rate.)
MEDIC = Concussion Shell ( 30 damage for hit target 15 for targets within blast radius. Stuns targets within radius 10 second duration for hit target 3 seconds for all withing blast radius.)
BERSERKER = Stinger Shell ( Upon impact with hit target fires a blast of Pellets 60 being a suitable number with a 3% chance to pierce targets within range each pellet dealing 35 damage to initial target and 15 damage to each other target within the blast radius.)
COMMANDO = Scrambler Shell ( 20 damage to initial target 5 damage for all within blast radius. All cloaked Stalkers within blast radius can no longer cloak any longer via an EMP wave that scrambles their cloaking system.)
SHARP SHOOTER = N/A ( N/A sharpshooter has great weapon balance and damage balance anyway so no changes for this perk are necessary for the time being.)
DEMOLITION = Cluster Shell ( Fires a shell Dealing 45 to inityal target then breakes up into 4 smaller shells dealing 20 damage to 4 other targets within blast radius.)
SUPPORT = Barrage Shell ( Fires a medium range high powered shotgun blast of 10 large pellets dealing 20 damage each with a 40% piercing ratio.)
Followed by a system where rather then re-writing a data section to accomodate for this update have it as a secondary option at trader. Then to balance out Ammunition totals the following max ammunition for each type for the specific Perk chosen by the player.
Firebug ( max ammunition = 15 for special type 24 for normal )
Medic ( max amunition = 10 for special type 24 for normal )
Berserker ( max ammunition = 10 for special type 24 for normal )
Commando ( max ammunition = 15 for special type 24 for normal )
SharpShooter ( max ammunition = 24 for normal )
Demolition ( max ammunition = 13 for special type 24 for normal )
Support ( max ammunition = 15 for special type 24 for normal. BUT...
yes there is a but, the ammunition weighs more being a heavy shell for special ammunition so the full 15 ammunition takes up 3 blocks of your encumbrance )
Now costs for specially developed Ammunitions ( Flat out fee of
M79.. sure awesome gun to use BUT its pretty plain and not too much use in hard multiplayer games. So here is it.
M79
Ammunition variant.
FIREBUG = Incidinary Shell ( Splash fire damage 45 initial damage for hit target 20 damage for surrounding targets within blast radius. Sets enemy on fire for a duration of 20 seconds with standard damage rate.)
MEDIC = Concussion Shell ( 30 damage for hit target 15 for targets within blast radius. Stuns targets within radius 10 second duration for hit target 3 seconds for all withing blast radius.)
BERSERKER = Stinger Shell ( Upon impact with hit target fires a blast of Pellets 60 being a suitable number with a 3% chance to pierce targets within range each pellet dealing 35 damage to initial target and 15 damage to each other target within the blast radius.)
COMMANDO = Scrambler Shell ( 20 damage to initial target 5 damage for all within blast radius. All cloaked Stalkers within blast radius can no longer cloak any longer via an EMP wave that scrambles their cloaking system.)
SHARP SHOOTER = N/A ( N/A sharpshooter has great weapon balance and damage balance anyway so no changes for this perk are necessary for the time being.)
DEMOLITION = Cluster Shell ( Fires a shell Dealing 45 to inityal target then breakes up into 4 smaller shells dealing 20 damage to 4 other targets within blast radius.)
SUPPORT = Barrage Shell ( Fires a medium range high powered shotgun blast of 10 large pellets dealing 20 damage each with a 40% piercing ratio.)
Followed by a system where rather then re-writing a data section to accomodate for this update have it as a secondary option at trader. Then to balance out Ammunition totals the following max ammunition for each type for the specific Perk chosen by the player.
Firebug ( max ammunition = 15 for special type 24 for normal )
Medic ( max amunition = 10 for special type 24 for normal )
Berserker ( max ammunition = 10 for special type 24 for normal )
Commando ( max ammunition = 15 for special type 24 for normal )
SharpShooter ( max ammunition = 24 for normal )
Demolition ( max ammunition = 13 for special type 24 for normal )
Support ( max ammunition = 15 for special type 24 for normal. BUT...
yes there is a but, the ammunition weighs more being a heavy shell for special ammunition so the full 15 ammunition takes up 3 blocks of your encumbrance )
Now costs for specially developed Ammunitions ( Flat out fee of