So i'm just wondering what (good) experiences you guys have with AI.
Having played games like Gothic 1, 2, and 3, STALKER, Sniper Elite, Operation Flashpoint etc where AI play a significant role to gameplay, i'm wondering what other games you think had great AI?
And with them, some examples of what the AI did, would be in particular interesting.
Here are some of my greatest moments:
1. Operation Flashpoint
- Our sergeant leading us into the woods (and neglecting the straight road from objective to objective, wich most AI would take as its the most simple and fast, straight line from A to B), because we had tanks on our tail and they could not follow us into the dense forest, or see us that well either.
Seen in the second combat mission where you have to retake a town from the soviets in the 1985 campaign, then get chased back by enemy tanks.
- Made a stupid mission once in the editor. It was on the desert island, made a small american encampment, and put in around 2 squads of infantry. Further into the desert i spawned around 6 soviet squads, who were to assault in a straight line at the american encampment. Americans would have better cover thanks to the camp.
After killing rougly around 4 squads of the soviets, i started figuring there were not nearly enough dead enemies lying in the field, and i started to wonder where the feck they were... Only to find out that 2 squads decided to flank our position. They had crawled all around our camp, and then attacked from the back! I never gave them any such waypoint, they were to run at me in a straight line, instead of that they made a huge walk around the camp to attack us in the back. Most impressive.
2. Far Cry
- I had crawled into a ventilating system in a corridor, wich gave me an alternate route into the next room. From there, i killed 1 of 3 mercenaries who where engaging Trigen (awfull critters... fecking hate them). All Trigen got killed, and 1 soldier survived, but he was onto me as well, but he ran out of sight towards the corridor. I stayed in the vent, waiting for him to come out, figuring he would be behind the corner. After a while, waiting got boring and i decided to flank him by going back through the vent, only to discover the bastard had crawled inside the vent system as well, to flank me... That give me a HOLY CRAP! moment for sure lol.
3. STALKER
- Being uncarefull, i sprinted over a hill. When i got to the other side, i found myself in the middle of a pack of around 15 mutated dogs, and i jumped in my seat lol. After killing around 8 or so, the rest of the dogs scared off with their tail between their legs ^^
4. Sniper Elite
- Watching enemy snipers shoot and scoot. As lame as regular soldier AI is (running and gunning mofo's), sniper AI rocks and feels somewhat like the real deal. They practice patience, cover, 1 shot and move tactics. Once i was lying in a hideout (or so i thought), when suddenly i heard a shot from the left. I looked, nothing there. Continued looking around. Again a shot from the left, and this time i was quick enough to see a small spot on a roof crawling backwards out of sight. I thought he would come back out soon, so i waited, but it took him 5 minutes to get back on the edge of the roof, and in a different place.
Another sniper was down on street level on another map. He shot, stood up, and sprinted away, into some kind of sewer system. He came back on the other side of the map, went prone and crawled to cover, staying behind it for 2 minutes, then slowly crawled to the side, put a shot in my direction, and dissapearing again into the sewer system, to get back out again on other locations. Most impressive.
5. Gothic series.
Not as much individual AI i guess, but it rocks how people have a daily routine and follow it. People get up from bed, go wash their face in a pool, go to work or sit around a campfire, individuals playing guitar, talking, walking, cooking, crafting swords, you name it. It felt so alive.
AI would remember you if you stole stuff, and everything you did had some kind of result in the global world or just with individual AI's.
Small example, i did not pay the guards protection money in the Old Camp. Result: at some point in the game, a digger aproaches you and asks you for help, appereantly he lost something outside the camp... You, allways helpfull and needful of exp, followed him outside, to find that he had 3 buddies waiting for you, and together they beat you up (if your not strong enough yet, that is ^^), steal all your money and the dropped weapon. So when your getting back in the camp, the guard you never paid protection money to is waiting for you, and gives you a hint he set you up for not paying And that is just a SMALL example.
I'd even go as far as saying, that Gothic 1's world allready feels much more lifelike then Oblivion's, who was hailed as having every NPC doing usefull stuff... Stuff i'd never see them do.
Well, i'll end now but i'm sure i'll think of some more soon heheh
Having played games like Gothic 1, 2, and 3, STALKER, Sniper Elite, Operation Flashpoint etc where AI play a significant role to gameplay, i'm wondering what other games you think had great AI?
And with them, some examples of what the AI did, would be in particular interesting.
Here are some of my greatest moments:
1. Operation Flashpoint
- Our sergeant leading us into the woods (and neglecting the straight road from objective to objective, wich most AI would take as its the most simple and fast, straight line from A to B), because we had tanks on our tail and they could not follow us into the dense forest, or see us that well either.
Seen in the second combat mission where you have to retake a town from the soviets in the 1985 campaign, then get chased back by enemy tanks.
- Made a stupid mission once in the editor. It was on the desert island, made a small american encampment, and put in around 2 squads of infantry. Further into the desert i spawned around 6 soviet squads, who were to assault in a straight line at the american encampment. Americans would have better cover thanks to the camp.
After killing rougly around 4 squads of the soviets, i started figuring there were not nearly enough dead enemies lying in the field, and i started to wonder where the feck they were... Only to find out that 2 squads decided to flank our position. They had crawled all around our camp, and then attacked from the back! I never gave them any such waypoint, they were to run at me in a straight line, instead of that they made a huge walk around the camp to attack us in the back. Most impressive.
2. Far Cry
- I had crawled into a ventilating system in a corridor, wich gave me an alternate route into the next room. From there, i killed 1 of 3 mercenaries who where engaging Trigen (awfull critters... fecking hate them). All Trigen got killed, and 1 soldier survived, but he was onto me as well, but he ran out of sight towards the corridor. I stayed in the vent, waiting for him to come out, figuring he would be behind the corner. After a while, waiting got boring and i decided to flank him by going back through the vent, only to discover the bastard had crawled inside the vent system as well, to flank me... That give me a HOLY CRAP! moment for sure lol.
3. STALKER
- Being uncarefull, i sprinted over a hill. When i got to the other side, i found myself in the middle of a pack of around 15 mutated dogs, and i jumped in my seat lol. After killing around 8 or so, the rest of the dogs scared off with their tail between their legs ^^
4. Sniper Elite
- Watching enemy snipers shoot and scoot. As lame as regular soldier AI is (running and gunning mofo's), sniper AI rocks and feels somewhat like the real deal. They practice patience, cover, 1 shot and move tactics. Once i was lying in a hideout (or so i thought), when suddenly i heard a shot from the left. I looked, nothing there. Continued looking around. Again a shot from the left, and this time i was quick enough to see a small spot on a roof crawling backwards out of sight. I thought he would come back out soon, so i waited, but it took him 5 minutes to get back on the edge of the roof, and in a different place.
Another sniper was down on street level on another map. He shot, stood up, and sprinted away, into some kind of sewer system. He came back on the other side of the map, went prone and crawled to cover, staying behind it for 2 minutes, then slowly crawled to the side, put a shot in my direction, and dissapearing again into the sewer system, to get back out again on other locations. Most impressive.
5. Gothic series.
Not as much individual AI i guess, but it rocks how people have a daily routine and follow it. People get up from bed, go wash their face in a pool, go to work or sit around a campfire, individuals playing guitar, talking, walking, cooking, crafting swords, you name it. It felt so alive.
AI would remember you if you stole stuff, and everything you did had some kind of result in the global world or just with individual AI's.
Small example, i did not pay the guards protection money in the Old Camp. Result: at some point in the game, a digger aproaches you and asks you for help, appereantly he lost something outside the camp... You, allways helpfull and needful of exp, followed him outside, to find that he had 3 buddies waiting for you, and together they beat you up (if your not strong enough yet, that is ^^), steal all your money and the dropped weapon. So when your getting back in the camp, the guard you never paid protection money to is waiting for you, and gives you a hint he set you up for not paying And that is just a SMALL example.
I'd even go as far as saying, that Gothic 1's world allready feels much more lifelike then Oblivion's, who was hailed as having every NPC doing usefull stuff... Stuff i'd never see them do.
Well, i'll end now but i'm sure i'll think of some more soon heheh