Most impressive AI?

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L3adCannon

FNG / Fresh Meat
Mar 21, 2006
80
0
0
1. STALKER
I was in some base, in a quard tower shooting people. There was no way they could have shot me from the ground as I was so high up. Then I saw one enemy soldier run I don`t know how long to the top of some hill that was higher than my tower, and shoot me from there. I`ve seen some amazing squad AI in STALKER.

2. FEAR
The way enemies flank, hide, take cover, do all kinds of crazy **** is just amazing

3. FarCry

Good squad AI and overall good opponents.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
0
34
Netherlands
www.tangodown.nl
Wierd, when I play Far Cry I have wayy too many experiences of hiding in a bush, shooting a guy with a silenced sniper rifle, and having everyone know exactly where I am. :(

There is a silenced sniper rifle in Far Cry? lol

Anyways, i think Far Cry's best AI is out in open terrain, with lots of cover and more movement available.
Tight corridors in indoor locations dont really give them much chance for movement, nor do i give them lots of time to react lol.

OFP's AI sucks in close quarters (in towns etc) wich i think is because the AI was written with formations and open environment combat in mind. I think the AI is having to much trouble figuring out its location of where it has to be when there is a building over that spot. Think of a tight street, and a 12 man platoon in wedge formations. The middle guys will do fine, the others will struggle with buildings, because they have to keep in formation.

STALKER has some nice combat AI too, its cool watching people moving in and out of cover for quick shots, moving up etc.
In the carpark you have to 'liberate' in the beginning of the game, there once was an AI confrontation with nonscripted enemies who just stumbled over there. The only survivor ran inside a building, up to the second floor, and from there he crouched to the end of the building, shot his shotgun, crawled back, reloaded, crawled forward, shoots, moves back etc.
Untill he saw me making a flanking move, wanting to use the back stairs to get on his level. He moved inside the building, and waited for me at the top of the stairs lol ^^
 

Jhaxavier

FNG / Fresh Meat
Oct 9, 2006
467
0
0
STALKER's AI is very good, especially if you get a mod to get the 'unlocked' version of A-Life which the devs didn't put in the original game. Enemies move directly to cover, albiet a bit slowly, the moment they see you. Especially with the unlocked a-life, the AI can be rather random...I remember I was in the Wild Territory (where the scientists get shot down) on my way back to the bar; a gang of bandits set up camp on one side of the railyard and were taking potshots at me when they suddenly all died.

Then I heard this heavy, disgusting panting sound coming closer and closer and I subsequently got chased by a Bloodsucker for two minutes xD

I also remember when I was in the Dark Valley...I met a camp of fraud STALKERS who wanted my money for a non-existent gauss gun. I was about to talk to the guy up front when a swarm of 20 rats came around a building and bum rushed me. I ran deep into their building and let them do the fighting and dying, and by the time they were done there were only 3 left out of the previous 7 or 8.
 

Jokerman

FNG / Fresh Meat
Dec 18, 2006
754
0
0
Stalker AI is overrated, 15 years after Doom and they are still staring at a wall... well, at least they dont try to run through it.
 

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
1,677
200
63
38
Brisbane, Australia
www.ragequit.com
Stalker AI is overrated, 15 years after Doom and they are still staring at a wall... well, at least they dont try to run through it.
Sure you're not talking about Oblivion? The radiant AI are so clever in Oblivion that they can stare at a wall for 5 hours straight, have random conversations with each other that don't make any sense and don't care about anything at all, like you breaking into their bedroom at night or killing their animals. Truly awesome!
 

Jokerman

FNG / Fresh Meat
Dec 18, 2006
754
0
0
Sure you're not talking about Oblivion? The radiant AI are so clever in Oblivion that they can stare at a wall for 5 hours straight, have random conversations with each other that don't make any sense and don't care about anything at all, like you breaking into their bedroom at night or killing their animals. Truly awesome!

Lol, the conversations were gold: "What do you want !?" "I saw a mudcrab today"...

But no one is raving bout Oblivion AI, while in Stalker I find in other forums that folks are believing its the best AI ever made.
 

Jokerman

FNG / Fresh Meat
Dec 18, 2006
754
0
0
Thats the sad thing, there arent any- and by that I dont mean to agree that Stalker has the best AI ever but rather they are all goofy in their own way.

My experience with stalker AI shortcomings (vannila v1.003):

Ive been naded 1 time, which was a very pleasent surprise cos in v1.002 they never did.

They know how to take cover and flank but after a while youll know more or less how theyll do it.

Sometimes youll find them glued to the wall facing the direction they heard you shoot the last time.

Stealth is not an option in the game although it was clearly meant to be. True, you can surprise a group of soldiers patroling the road but just try the Sidorvich side mission where he tells you to retrieve something from the military camp (the one which marks the border of the zone) and to do it quietly cos they want no troubles in the Stalkers camp.
The ONLY way is to kill all the soldiers. (and needless to say- the stalkers in Cordon suffers no retribution in consequence but thats OT)
Or try the Stealing the military documents mission at night. Youll hear soldiers snoring, happilly youll sneak to butcher em in their sleep... but - no sleeping in the game - no matter how quiet youll be they are dressed and ready for you.

EDIT: I didnt play the original Unreal but sounds like those skaaraj warriars are way ahead of their Stalker colleagues who dont even know how to climb a ladder.
 
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SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
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34
Netherlands
www.tangodown.nl
Lol, the conversations were gold: "What do you want !?" "I saw a mudcrab today"...

But no one is raving bout Oblivion AI, while in Stalker I find in other forums that folks are believing its the best AI ever made.

Well, they WERE raving about Oblivion AI before the game came out, the developers themselves i mean.
Each individual should have had his own life etc. They showed a movie about a woman, who eventually burned her dog with a fireball because he barked while she was reading etc, and this was all supposed to be thanks to their AI system.

Random conversations in Gothic 1 and 2 didnt match up either, but it isnt all that apparent since the area's in those games are more crowded then Oblivion's, where there will be 2 people on every so corner.
I was just allready impressed that they were talking, building their huts, roasting meat at campfires etc allready, so i guess it didnt matter that much to me then. But when i play Gothic 1 now, it's AI routine system still feels much more alive then Oblivion's.
The only reason why i dont get lost in the Gothic experience anymore is because i know pretty much the whole game through allready, their isnt anything really new anymore :p
 

fiftyone

FNG / Fresh Meat
May 6, 2006
5,451
284
0
I must have really pissedoff one of the bots in Stalker he just turned around and shot me in the head, there were three of them defending the train hanger I think !
It only happened once, I did try to get him to do it again but to no avail !

The Ninja's, in I think it was Blueshift, correct me if I'm wrong...
 

Jokerman

FNG / Fresh Meat
Dec 18, 2006
754
0
0
Well, they WERE raving about Oblivion AI before the game came out, the developers themselves i mean.
Each individual should have had his own life etc. They showed a movie about a woman, who eventually burned her dog with a fireball because he barked while she was reading etc, and this was all supposed to be thanks to their AI system.

When devs are raving bout their product its called advertising- theyll say anything and promise everything just to create a hype.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
The worst thing about STALKER's AI is that, if you look at the code, theres plenty of stuff there, good stuff too! its just deactivated for whatever reason.

Here's just some stuff i found when poking around:

1) Stealth is absolutely possible, and easilly done! enemies have been told to allways hear you if you get within a range of several meters, turn that down to zero and you CAN sneak up on them and knife them, tweak their perception of sound a bit too and its actually quite nice!

2) More belivable AI can easilly be done by tweaking vision, at default, all enemies have a 180 degrees field of view (you only have 90), and can see quite far in all states, reduce their field of view and range a bit when in the "relaxed" state, and AI will nolonger spot you constantly, but can still see and put up a fight when in an alert state, this allows both stealth, and more realism.
The code even alows you to set the variables differently for people, so a military sniper has good vision, but a rookie bandit does not, again, this is not really used..

3) Enemies can be set to have a random chance of going into a panic when they spot trouble.. very funny, and belivable too! set it quite low, and most enemies will fight you, but every now and then one of them will wimp out and leg it! :D

4) Theres alot of random variables, at default thease are not really used, or used with so small margins it makes no difference, but if you tweak them a bit, you can have the AI react differently to certain things (like spotting you from afar, or not noticing you untill its too late), tweaking thease variables makes for much more unpredictable gameplay.

5) Night vision can be tweaked, so certain enemies dont see very well in the dark, or see's very well in the dark, this is barely used, all enemies see about the same.

And theres more, its all right there in the code, and if you have just a bit of modding knowhow you can easilly play with it (and enable stealth for instance!), seems to me all of this cool stuff that just sits there deactivated was very much supposed to be in the game, but since their dev-time was cut short, they didn't have the time to playtest it all, and decided to nerf it, so they knew the AI coulden't make too big a mess of things.

STALKER AI is not very good out of the box, but it can be! its just a matter of "some assembly required" :D