The previous poster is right that wind would cause a horizontal arc, compared to gravity that causes a vertical arc.
Using basic physics, you can calculate the total force exerted on the bullet taking into account both gravity and wind, resulting in a diagonal arc.
Right now, the gravity drop is probably precalculated since gravity is constant (don't know if arc is affected on gravity mods). The problem with wind is, you can't precalculate the arcs, as the amount of force made by wind is determined by the angle of the wind.
For instance if you're shooting perpendicular to the wind, you get thefull force of the wind acting against the bullet. But if somebody is shooting at you from 90 degrees, parallel to the wind, they either get the wind pushing against the bullet or pushing it forward, but NO lateral bullet movement.
So those are the two extremes, 0 and 90 degrees. Then there's everything between them.
To implement this, I think the Physics card would be required on the server.
I personally wouldn't mind this, but it would have to be with the option to adjust windage (and range) on the scope / IS.
It's more realistic, which I like (as I'd get sniped less).
I'm pretty sure vapor trails don't happen 100% of the time, just when atmospheric conditions allow - high humidity I think. So that would have to be map specific.
Using basic physics, you can calculate the total force exerted on the bullet taking into account both gravity and wind, resulting in a diagonal arc.
Right now, the gravity drop is probably precalculated since gravity is constant (don't know if arc is affected on gravity mods). The problem with wind is, you can't precalculate the arcs, as the amount of force made by wind is determined by the angle of the wind.
For instance if you're shooting perpendicular to the wind, you get thefull force of the wind acting against the bullet. But if somebody is shooting at you from 90 degrees, parallel to the wind, they either get the wind pushing against the bullet or pushing it forward, but NO lateral bullet movement.
So those are the two extremes, 0 and 90 degrees. Then there's everything between them.
To implement this, I think the Physics card would be required on the server.
I personally wouldn't mind this, but it would have to be with the option to adjust windage (and range) on the scope / IS.
It's more realistic, which I like (as I'd get sniped less).
I'm pretty sure vapor trails don't happen 100% of the time, just when atmospheric conditions allow - high humidity I think. So that would have to be map specific.
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