Blitzkrieg is strategy, not tactics. Nice try.
Way to dismiss his entire point without addressing a single issue.
You'll go far arguing on the internet.
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Blitzkrieg is strategy, not tactics. Nice try.
Blitzkrieg is strategy, not tactics. Nice try.
You didn't have to quote so much to stick your foot in your mouth. Blitzkrieg is a well known example of manoeuvre warfare.
"Maneuver warfare, or manoeuvre warfare, is the term used by military theorists for a concept of warfare that advocates attempting to defeat an adversary by incapacitating their decision-making through shock and disruption brought about by movement. Its concepts are reflected by a number of strategies seen throughout military history."
Please note that the strategy also works in small unit engagements. The problem is you don't know the difference between a strategy and a tactic. Tactics are "how do I move from here to there?" Not "WHY do I move from here to there."
The strategy I am referring to is about swamping the information processing centres of the enemy. It can be a high command or it can be a single human brain - the fundamental principle is the same.
I use rapid movement from strange directions, often attacking enemies from behind their own lines, causing them to stop and start shooting back towards their own men, and even triggering blue on blue incidents. Shock and Awe. The point is to leave the enemy unsure as to where you are, how many of you there are, and where you came from and are going to.
That tactics of HOW I get behind the enemy are another thing altogether. That involves pepper-potting (short dashes from cover to cover) lots of concealment and use of distractions. I might throw a nade one way just to get everyone looking there while I run another. THOSE are tactics.
You use tactics to put your strategy into action.
I really like the MG in RO2, also that you can reload or change the barrel in cover..
But one thing, which would be really awesome:
Sometimes when there was no cover or to get better LoS, another soldier was used for stable MG usage:
So then you could choose where to deploy. Well and there should be some points for the "second mg guy" like kill assists or something. I'm wondering why TW didn't inlcude this.
You're kidding right? You're going to use the beaches of Normandy, miles of empty coastline with zero cover and an assaulting force that can't stop to return fire as your example of MGs under normal conditions? That's a machine gunner's wet dream.In RO2 MGs only work if the user is playing exceptionally well and hiding from the enemy in ambush positions. Realistic MGs were strongpoints that were supposed to block the enemy in obvious spots. The MGs at the beaches of normandy were mostls in bunkers or fox holes that allowed a view of the area and they were very easy to spot and sitting in obvious places. Same for any other realistic situation. MGs should not have to hide from a few riflemen. And RO1 had it working well. MGs dominated open spaces even though they were not well hidden because standing riflemen could not simply shoot them unsupported after stopping fo a second.
No, the problem is not being outflanked. Being shot from an odd angle when using an MG is a realistic threat. However MGs have difficulty with head on attacks from enemies that are a bit farther away. Which, again, is a problem of simple riflemen getting ACOG level zooming which allows them to accurately find and shoot an MG from 200m+The whole MG argument seems to boil down to "someone shoots me from a direction I'm not expecting. MGs aren't good enough." The only downside as far as I've seen (and I've made top of my team using the MG) is that you can't fire standing back from the windows like all the riflemen do. If that's all you're capable of doing, leave the MG to people with more balls.
IMO points for suppression is a really good idea.We really need points for suppressing
I decided to go axis MG on Grain elevator. I found this two story building near spawn (with radio) where I set up the MG, as I could see like every window in the tall building and was able to fire at them all. I couldn't really see the ground level but this probably protected me from being gibbed by riflemen.
Everytime something moved in a window, I unloaded, the guys ran off cos it was obvious they wouldnt last long in the window. I did this for maybe a good 10 mins after which we managed to storm the building and I was no longer really needed there. I didn't get a single kill (which was weird, as if I couldnt penetrate the outer walls after 200m+?), but I suppressed probably two dozen guys so hard that they just had to leave the windows. Basically, I ended up with literally 0 points, but I'm sure I was worth a lot in the early stages of the fight by keeping the windows clear, but I was awarded in no way.
Recoil?
Realism aside, the reason several riflemen can outshoot me before I can drop them with my MG is probably the recoil. I don't know whether it's realistic or not, but the fact I can shoot a few good sized bursts at the guy and he can still take aim and shoot me even if I had the drop on him. I find accuracy good enough (but as if there was some weird bloom-effect in addition to recoil too?), but the recoil seems to make life much harder.
Recoil for me isn't much of an issue, but when we think about it: Are the MGs OP? No way, rather underpowered if anything. As far as I know, MGs were mainly used with loooong bursts of fire, but thats mostly pointless and impossible in RO2. With noticeably less recoil, we would probably give MGers better chances against infantry.
All this said, MG34's semi-auto is frigging awesome, but it feels like something else than machinegunning at this point.
Positioning
This is indeed a funny one. Instead of being able to set up a strongpoint, in RO2 you pretty much have to set it up at an ambush point to avoid dying very fast. However, if you have a decent team to support you, you can actually set it to obvious places too. Today was pretty much the first time ever that I could relatively safely deploy to a pretty "obvious" location and get dozens of kills without them being able to take me out. I guess this is partially map knowledge/utilization too, some spots are just naturally a bit better than others.
Changing places is pretty much mandatory every few respawn waves. The rifleman you just killed twice in a row almost straight outta spawn is gonna dedicate this life just to take you down. If he knows exactly which window you are on, you are pretty much as good as dead.
But yea, it seems to depend alot on your team as well as the opposing team whether or not you can be succesful with the MG. Sometimes the opposing team might have a person who prefers "camping" a certain spot which may sadly be looking right into your window. The next time theres perhaps no one who uses that place and you have yourself a godlike MG-spot.
It;s probably because the weapons are more accurate overall than in RO1. And because there is 0 sway.
Every shot is a hit from almost any range. So it takes only 1 guy to notice the MGer and shoot 1 bullet at him. So you die fast, almost everytime, without knowing that hit you, and without having the chance to relocate after a bullet comes whizzing by.
MGing is now so risky, it's not worth the effort anymore.
the dp on the other hand which I've only used once did seem a bit innacurate, but again i think its just that i need to find what situations the weapon works best in...