Because you don't leave a point that is only held by the numerical amount of bodies inside of it. Is that so hard to understand?
Who said EVERYONE leaves the area? You are saying EVERYONE inside. That is wrong. Some may be inside, but if you are doing your job right they will never see an enemy.
You deny ground from the windows and kill anyone that makes into the door ways.
How can you deny ground that you aren't in? I know you think shooting people from a distance will do it, but it won't. Just like camping outside won't cap it. You know half the story, but you're missing the rest. By not being out in front of the building, even though you have it "covered" from the windows, you simply can not stop EVERYONE from getting through, and 9 times out of 10, if someone gets behind the defending team they can take half of them out by themselves. I do it all the time.
I am not saying everyone should leave the building always. What I do is leave one end and patrol the front as far as possible. If I make it to the other side, I circle back through the building. I am constantly moving and as such affecting a much larger area than if I am at one window able to cover one end of the field.
The reason campers like you SEEM to be able to hold the building is because aggressive patrolling kills many of the enemy before you even see them. Those guys you are yelling at for not protecting the cap, are busy protecting the cap. Well some of them anyway.
Every teammate not in the point is one less body to contest the enemies inside the point.
What enemies? If you were all out front and stopped them getting through the ruins, then they wouldn't even make it to the building. 30 men should be able to cover at least 300m of frontage comfortably, and that area in the ruins isn't that big.
Think of the typical FPS "spawn camp" when the whole team gets trapped in the spawn. It can be done. All you do is draw a line and stick to it. If any break through the line, the members of your team that are spawning should be able to mop them up on the way to the front.
Because they all run outside leaving no one inside to actually defend.
You stay, don't you? That should be enough. If everyone is out front, no more than one or two at a time should get through, and one can handle him. Of course the respawning means that there will always be Germans passing through the building to get out front. You guys seem to forget about that.
So if you were out front helping to prevent any even getting that far, then there shouldn't be a problem. Of course the Russians have options too, but this is the Germans or any defender's best option. It's SOP. Defence in depth. Make the enemy pay for every inch of land. Make them work so hard they spend the whole match going for the factory wall, and even if they do push you back to the factory, you are still only back where YOU want to start from.
And guess what? If someone DOES make it through, the indicator tells you the cap is under attack, and the whole team drops back to the factory to prevent the cap. That means the Germans inside the building can expect a pretty quick and brutal rescue assault from the whole team, while the Russians trying to cap know that BEFORE their help can arrive, that assault will have to be survived, because the German reinforcements are already blocking the Russian line of advance. Not only that, but they have to defend the building from the rear, where the spawning Germans are coming from AND the front, where the front line is falling back at them.
That is how you make a "front line". The whole team moves forward along the whole front, and back along the whole front as necessary. Forward when the cap is safe, drop back when it is attacked, push forward again when the cap is safe again.
See? You are missing the whole point. You think its all about the game mechanic of a cap zone, but it is not. It's about the way you or even a real infantry unit would defend an objective. They don't have cap zones, but they can do it for real. Maybe you should try it their way?
I get the impression you don't actually capture points, you sit on the outside of them and shoot in, and pat yourself on the back for a job well done.
Nope. I cap just as often if not more often than you, and certainly defend more than you too, because as I said when that indicator goes, I'm the guy that comes back to clean up the mess. So I'm out front protecting you, then I'm coming back to save your butt. And you're crouching in a window thinking you are "dominating" something. If, you aren't already dead that is.
Your vaunted tactical approach is about as unique as CoD.
Unique? It has been taught to millions if not billions of people. These are standard small unit infantry tactics. I'm actually surprised someone like you doesn't know them. Usually fans of games like this enjoy learning about how it is really done.
Meanwhile, other people are going into the point to actually win it. I'm sure you tell yourself they couldn't have done it without you, though.
I'm usually first in, especially if I am not carrying the gun (slower run, not shaking knees). Remember, unlike you, I don't camp. I spend more time moving than shooting, and still kill more enemies than campers like you.
I'm that guy that runs into the room, circles you and your three mates and bayonets each one of you, one at a time, while you're still trying to figure out how I got past your "covering fire". Then you come here and moan about how suppression doesn't work. Well, if you haven't I'm guessing you would.
I could sit here and nitpick each one of your points with a counter-example
I doubt YOU could do it, but I could. There are plenty of counter-examples. Nothing about this is a hard and fast science. I know however that when I'm a Russian, I always make it into the building if that is where I want to go, because no one even shoots at me. They rarely even see me. I also know how we were taught to do it in the NZ Army, so I'm pretty sure they know what they are talking about.
(like you seem to think waltzing behind the factory is something you do without getting shot at)
Yes. It's easy. Go right, go left go up the guts, doesn't matter. Someone may shoot in my direction, but I just about never die out front, and if I do, it's because the Germans came forward and I didn't see them until it was too late.
The point is, you never want to be seen at all, so if you do it right they don't see you move through a few key areas and then you have a free run to the factory. Go prone and crawl around for awhile. Check out the sight lines. See which windows are blocked by which bit of debris, and plan your route accordingly. It can be done. It's easy if you know how, and I don't mean knowing the map. Simply look around you. Pay attention to what is behind you, the colours, what are you silhouetted against? How does the land surface flow? Are there any dips or depressions that you can use to move unseen?
Do it often enough and it becomes second nature. You don't even think about it, you simply analyse the situation and react accordingly. Do it long enough and you can do it when you run into a room and find three guys staring at you. I usually kill all of them in that situation simply by figuring out which one is the most threatening and killing him. Rinse and repeat. The shock of suddenly being under fire from close range is enough to give you the advantage... if you react quickly enough and with the right tactics.
Actually, there is another thing I do to deal with a situation like that... get between them, keep moving, weaving in and out, and only stopping to take a shot. That way they are shooting at each other too, or are afraid to shoot. Tiny little advantages, but add them all up and you win the day.
You're more interested in being right than you are actually discussing the merits of different ways to play the game.
Except you are the one that is dropping into ad hominem and attacking me rather than my argument. In fact you are specifically refusing to address the argument. What you are doing is called projection. Accusing other of what you are doing yourself.
(I've been arguing on the internet as long as I have been playing online FPS, so trust me you aren't going to out argue me on technicalities.)
Obviously, if we're not playing it your way, we're complete tools.
Play the game any way you want. That doesn't make you a tool. Playing it badly then blaming the game makes you a tool. There is a difference. I get pissed off at the people who clearly do not know how to do something, then blame the game for not doing it "right" in their eyes.
If you are not one of those people, then you and I have no problem. If my tone offends I'm sorry, it is not intended. I just tend to argue my position just as aggressively as I assault a cap. This game does that to me.
Even if you know what you're talking about with MG usage, you're coming off like a blowhard on the rest. Nice work.
Like I care what you think of me. I first started arguing politics on the net with Americans in 1995, and I have done it daily since then. I'm definitely not worried about what the people I talk to think of me. If you think I'm a blow hard, then that's your problem.