Nope, no realistic gameplay.Realistic gameplay
K, but on bigger maps, also if we would have halftracks, I don't see the reason not to [...] come RO 2 is about realism, why not have more realism with medics.
I am gree with you.Nope, no realistic gameplay.
The job of a field medic is not to patch you up quickly and send you back to the battlefield as soon as you stop bleeding, he is there to apply first aid, stabilize you and get you away from the battle into a hospital.
And as soon as you have recovered you may be thrown into the heat again.
Any wound small enough that lets you continue fighting does not need the attention of a medic, or at the most in between two battles to prevent infection.
The only way to realisticly implement a medic would be letting him drag/drive players in slowdeath and fatally wounded avatars to an evacuation point, but the gameplay value of this would be pretty low.
Ok pros and cons debate.
Pros: Realistic gameplay, implementation of bandages in a much more realistic fashion, new way to achieve experience, easy to implement, just reskin a soldier and give him a crappy loadout, with medical equipment, we already have engineers why not medics, same role as squad leader spawn, but instead you revive soldiers, it could be implemented on big maps, would work nice with a troop transporter, like a halftrack, with medic kits.
Cons: Loads of useless time for you to wait, not so many resources to implement it.
it could be implemented on big maps, would work nice with a troop transporter, like a halftrack, with medic kits.
Neither big maps, nor vehicles will change this. It is pointless to have medics on the time scale of RO2 battles and any attempt to make them less pointless will be unrealistic.
If you're so keen on joyriding on a half-empty map, go play a hunting simulator, like ArmA (it also has medics, yay!), and leave RO2 for what it is — a combat simulator.
Neither big maps, nor vehicles will change this. It is pointless to have medics on the time scale of RO2 battles and any attempt to make them less pointless will be unrealistic.
If you're so keen on joyriding on a half-empty map, go play a hunting simulator, like ArmA (it also has medics, yay!), and leave RO2 for what it is
^^^what he said. i can see it on a game of countdown. not in any other mode.Do we even play the same game!?
RO is, truth be told, semi realistic at best, and completely arcade most of the time.
So these "it's not realistic" arguments don't hold water since even the core game isn't.
The actual reason this wouldn't work is that RO is too fast paced. Why wait for a medic when you can die and get back in the fight in 15 seconds.
Otherwise as a mechanic it would be quite nice given that dying would cost you at least a minute of getting back to the frontline if not more.
Do we even play the same game!?
Otherwise as a mechanic it would be quite nice given that dying would cost you at least a minute of getting back to the frontline if not more.
Victhor. Lets play a game. I shoot you in the stomach with a Mosin. Now you wait for a medic. The medic arrives. He spends 30 minutes minimum to stop the bleeding. You are unconscious. Now you get in a lorry. It drives you 20 Km behind lines. You board a train back to Berlin for extensive medical care. 2 months later, you rejoin the front line, only to find the battle over.
lol! so true, it's funny! so would everyone else. i can't get the picture out of my head now! LOL!I would rather die and respawn. Seriously, if this was implemented and I saw a medic coming to help, I'd run away or I'd just type suicide in the console to respawn.
As far as I know to simulate means to make it as close to the real thing as possible. It would be more appropriate to brand RO2 as tactical shooter than a combat simulator.Do we even use the same language? Find ten differences between "combat" and "combat simulator" first, then ask this question.
Why drive my argument ad absurdum? Was just pointing out how the mechanic would make any sense, as it clearly doesn't fit in RO.Ach, another S&M fan. Why just a minute? Why not walk and dig three days and then die in a second? Or better yet, why not make you repeat the tutorial each time you die: the bloody soldier needs training first, doesn't he?
As far as I know to simulate means to make it as close to the real thing as possible. It would be more appropriate to brand RO2 as tactical shooter than a combat simulator.
Why drive my argument ad absurdum? Was just pointing out how the mechanic would make any sense, as it clearly doesn't fit in RO.
On the battlefield soldier need to be alive or dead.
Snipers are actually instructed to aim at the legs or lower torso of the targets. You know why? Because killing an enemy will just take out one enemy soldier. If you leave him wounded and incapacitated, you will take away two or more enemy soldiers out of the battlefield. Someone will need to stop fighting to help the wounded guy. If the soldier was wounded in an open area, they will need to take one or more combatants out of the cover to rescue him. Plus, the screams and moans of a wounded soldier can seriously damage the morale of the entire squad.
The "wounded" system:
Players can bandage wounds on the arms, and small wounds caused by pistols or submachineguns in the legs, but getting shot in the leg by a rifle or machinegun, getting hit by the farthest area of an explosion, or getting hit by any gun on a region on the torso that will not damage any vital organs, will leave the player grievously wounded.
The grievously wounded player will lay down in the ground, moaning and screaming. Respawn time will be counting and he will still be able to access the "limbo menu", to select spawn point and change role. At any moment he can select a "give up" option to just close the eyes and die, or a "wait for rescue" option to continue struggling to survive for 15 more seconds after the respawn time ends.
As far as I know to simulate means to make it as close to the real thing as possible. It would be more appropriate to brand RO2 as tactical shooter than a combat simulator.
Why drive my argument ad absurdum? Was just pointing out how the mechanic would make any sense, as it clearly doesn't fit in RO.
Hehe "Its just a flesh wound."- If your legs and arms are hit, you have to screem and wait for a medic - or die and spawn again.