Hey all,
I've finally decided to show some shots of my 'first' map I've been picking away at for the past 2-3 weeks. The running title is "RO-Germantown", but it didn't come out as a town as I originally sketched. Instead it came to be mainly bunkers.
I'm still tweaking things out, I think I may make it a bit darker. I feel it to be sometimes 'too' empty in certin areas, as you may be able to tell from the screens. Any ideas/comments/suggestions/questions you can generate from the screens, I would be greatly obliged!
Thanks,
UncleJess
http://filexoom.com/files/6262/RO-GermanBunker%20B1.7z
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http://filexoom.com/files/6262/RO-GermanBunker_B2.rom.7z - Beta 2
*Added Forrest brush
*Removed snipers altogether
*Objectives are captured in order
*Moved some of the German spawns outside
*Removed ammo supply due to it never shutting off (any ideas why?)
-----
http://filexoom.com/files/6262/RO-GermanBunker_B3.7z
*More forrest brush
*Added a ladder exit for bunker
*Some terrain tweaks, and reforms
*Added anti-portals
*Fixed blocking volumes
*Tweaked some light settings (including the red light seen above bunker entrance)
*Fixed sizes of objectives (made them smaller)
I've finally decided to show some shots of my 'first' map I've been picking away at for the past 2-3 weeks. The running title is "RO-Germantown", but it didn't come out as a town as I originally sketched. Instead it came to be mainly bunkers.
I'm still tweaking things out, I think I may make it a bit darker. I feel it to be sometimes 'too' empty in certin areas, as you may be able to tell from the screens. Any ideas/comments/suggestions/questions you can generate from the screens, I would be greatly obliged!
Thanks,
UncleJess
http://filexoom.com/files/6262/RO-GermanBunker%20B1.7z
-----
http://filexoom.com/files/6262/RO-GermanBunker_B2.rom.7z - Beta 2
*Added Forrest brush
*Removed snipers altogether
*Objectives are captured in order
*Moved some of the German spawns outside
*Removed ammo supply due to it never shutting off (any ideas why?)
-----
http://filexoom.com/files/6262/RO-GermanBunker_B3.7z
*More forrest brush
*Added a ladder exit for bunker
*Some terrain tweaks, and reforms
*Added anti-portals
*Fixed blocking volumes
*Tweaked some light settings (including the red light seen above bunker entrance)
*Fixed sizes of objectives (made them smaller)
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