Hello everyone! This is my first map and I hope you enjoy it. I started around the beginning of August so don't expect anything grand.
This map is a winter map set in a forest. The objectives are Anti-Aircraft guns that the Russians currently hold. The Germans start outside a small village and have to fight their way to the Anti-Aircraft guns.
Links:
Update F4
http://www.mediafire.com/?34mcol2gqcsg4
http://steamcommunity.com/sharedfiles/filedetails/?id=109142786
Update:
Change Log:
12/28/12
Update to B71:
-Fixed spawn bug
-Reduced time limit to 30 minutes
-Adjusted respawn, mortar, artillery, and capture timers to match the new time limit
-Reduced chance for spawn killing in the last objective (added trenches and hills)
-Optimized map size (reduced file size from 175mb to 160mb)
-Optimized performance
-Separated Soviet Camp objective from the AA
-Enhanced the objective borders (they were there before but it was hard to see them)
-Should be final version
12/19/12
Update to B6:
-Removed Objective A
-Added more cover for first two objective as well resupplies
-Adjusted the cap zone for the village to be more logical
-Added resupplies in the village
-Redesigned the bunkers (revamped the lower level to be more organized and added a third bunker)
-Added downed planes and resupplies in the eastern forest
-Added a new trench section in the trenches as well as resupplies
-Improved the last objective (added trenches for safe maneuvering, more barricades, logical sandbag positions, expanded the size of the camp)
-Increased the map size for better environmental effect (non-playable areas)
11/28/12
Update to B5
- Removed trenches that were unable to see German approach
- Flattened out the area around G so trenches are more useful
- Added more sandbags in G
- Reduced the size of D cap zone greatly and reduced capture timer to 25 seconds
- Added some dug outs in D
- Added more sandbag protection in K
- Added objective zone textures
11/20/12
Updated to B4
-Optimized map (reduced file size to 185mb)
--Removed all bushes
--Removed starting Arty
--Removed unnecessary destructible trees
-Redesigned G and F
-Touched up K by adding some gullies
-All trees around K are now destructible! (NO COMPLAINING ABOUT TREES BLOCKING VIEW! JK! Feedback is always welcomed good or bad.)
-Added some extra cover for D so Allies can hold it longer
-Enhanced snow!
10/14/12
Updated to B3
-Reduced Allies Spawn Timer from 25s to 23s
-Reduced Axis Spawn Timer from 15s to 12s
-Reduced Time Limit from 43 to 40
-Reduced Capture Time for G from 60 to 45
-Reduced Artillery Timer for Allies from 6.66 to 5.7
-Reduced Mortar Timer for Allies from 5 to 4.44
-Reduced Artillery Timer for Axis from 5 to 4.44
-Reduced Mortar Timer for Axis from 4 to 3.63
-Reduce Axis Recon Timer from 150s to 120s
-Removed Russian Engineers
-Redesigned the last four objectives for more gameplay and replayability value
-Minor terrain changes in G
-Added more cover in D
9/30/12
Updated to B2_1
-Fixed German spawn
-Fixed spawn protection bug
-Deleted a couple of floating grass
9/29/12
Updated to B2
-Reduced fog by 5%
-Increased light by 10%
-Replaced Mamayev Bunkers with dug outs
-Replaced 80% of the grass, hopefully no more floating ones
-Replaced all the bushes(now destructible and will not block bullets), no more tiny ones to trip on
-Moved Russian spawn for C closer
-Moved German spawn for G further
-Capture time for D increased by 10 seconds
-Capture time for B and C decreased by 5 seconds
-Capture zone for B and C reduced
-Added more defense for G (tunnels, sandbags, and maxims)
--added steps in some trenches for better visibility
-Added more defense for K (trees, boxes, sandbags, and maxims)
-Added more defense for E (maxim can now aim down properly, more sandbags)
-Added a maxim in D
-Moved Ammo Resupply in front of the AA guns
-Added more trees and snow and grass
-Adjusted radio in C for better cover
-Added a radio in G
-Added a radio and resupply at Russian last spawn
-German Arty Timer reduced to 5 minutes from 8
-German Mortar Timer reduced to 4 minutes from 5.7
-Russian Arty Timer reduced to 6.66 from 8
-Russian Mortar Timer reduced to 5 minutes from 5.7
-Expanded Map Boundaries
-Adjusted Spawn Protection
-Adjusted No Arty Zones
-Time limit increased by 3 minutes
9/24/12
-Updated to B1_1
-Released CD version
-Added one more objective to fix the objective bug
-Reduced amount of random arty
9/23/12
-Released B1
Current Features:
Snow
Trenches
Trees - by 11_Harley_11
Hills
Village
Known Bugs:
Floating Grass/Grass not even with terrain
Bot Navigation
Black stumps - this is due to artillery decals
Suggested bug reporting method:
If necessary, take at least 3 screenshots from different perspective of the bugs on the map so I know where to find them. Pressing T for the tactical display will help as well.
Sample Screenshots:
Video
Development History:
http://forums.tripwireinteractive.com/showthread.php?t=82839
Thanks:
11_Harley_11 for amazing snow trees, as well as stacks of logs and broken trees and stumps
Drecks for great advice
Adzuken for beta testing
This map is a winter map set in a forest. The objectives are Anti-Aircraft guns that the Russians currently hold. The Germans start outside a small village and have to fight their way to the Anti-Aircraft guns.
Links:
Update F4
http://www.mediafire.com/?34mcol2gqcsg4
http://steamcommunity.com/sharedfiles/filedetails/?id=109142786
Update:
Change Log:
Spoiler!
12/28/12
Update to B71:
-Fixed spawn bug
-Reduced time limit to 30 minutes
-Adjusted respawn, mortar, artillery, and capture timers to match the new time limit
-Reduced chance for spawn killing in the last objective (added trenches and hills)
-Optimized map size (reduced file size from 175mb to 160mb)
-Optimized performance
-Separated Soviet Camp objective from the AA
-Enhanced the objective borders (they were there before but it was hard to see them)
-Should be final version
12/19/12
Update to B6:
-Removed Objective A
-Added more cover for first two objective as well resupplies
-Adjusted the cap zone for the village to be more logical
-Added resupplies in the village
-Redesigned the bunkers (revamped the lower level to be more organized and added a third bunker)
-Added downed planes and resupplies in the eastern forest
-Added a new trench section in the trenches as well as resupplies
-Improved the last objective (added trenches for safe maneuvering, more barricades, logical sandbag positions, expanded the size of the camp)
-Increased the map size for better environmental effect (non-playable areas)
11/28/12
Update to B5
- Removed trenches that were unable to see German approach
- Flattened out the area around G so trenches are more useful
- Added more sandbags in G
- Reduced the size of D cap zone greatly and reduced capture timer to 25 seconds
- Added some dug outs in D
- Added more sandbag protection in K
- Added objective zone textures
11/20/12
Updated to B4
-Optimized map (reduced file size to 185mb)
--Removed all bushes
--Removed starting Arty
--Removed unnecessary destructible trees
-Redesigned G and F
-Touched up K by adding some gullies
-All trees around K are now destructible! (NO COMPLAINING ABOUT TREES BLOCKING VIEW! JK! Feedback is always welcomed good or bad.)
-Added some extra cover for D so Allies can hold it longer
-Enhanced snow!
10/14/12
Updated to B3
-Reduced Allies Spawn Timer from 25s to 23s
-Reduced Axis Spawn Timer from 15s to 12s
-Reduced Time Limit from 43 to 40
-Reduced Capture Time for G from 60 to 45
-Reduced Artillery Timer for Allies from 6.66 to 5.7
-Reduced Mortar Timer for Allies from 5 to 4.44
-Reduced Artillery Timer for Axis from 5 to 4.44
-Reduced Mortar Timer for Axis from 4 to 3.63
-Reduce Axis Recon Timer from 150s to 120s
-Removed Russian Engineers
-Redesigned the last four objectives for more gameplay and replayability value
-Minor terrain changes in G
-Added more cover in D
9/30/12
Updated to B2_1
-Fixed German spawn
-Fixed spawn protection bug
-Deleted a couple of floating grass
9/29/12
Updated to B2
-Reduced fog by 5%
-Increased light by 10%
-Replaced Mamayev Bunkers with dug outs
-Replaced 80% of the grass, hopefully no more floating ones
-Replaced all the bushes(now destructible and will not block bullets), no more tiny ones to trip on
-Moved Russian spawn for C closer
-Moved German spawn for G further
-Capture time for D increased by 10 seconds
-Capture time for B and C decreased by 5 seconds
-Capture zone for B and C reduced
-Added more defense for G (tunnels, sandbags, and maxims)
--added steps in some trenches for better visibility
-Added more defense for K (trees, boxes, sandbags, and maxims)
-Added more defense for E (maxim can now aim down properly, more sandbags)
-Added a maxim in D
-Moved Ammo Resupply in front of the AA guns
-Added more trees and snow and grass
-Adjusted radio in C for better cover
-Added a radio in G
-Added a radio and resupply at Russian last spawn
-German Arty Timer reduced to 5 minutes from 8
-German Mortar Timer reduced to 4 minutes from 5.7
-Russian Arty Timer reduced to 6.66 from 8
-Russian Mortar Timer reduced to 5 minutes from 5.7
-Expanded Map Boundaries
-Adjusted Spawn Protection
-Adjusted No Arty Zones
-Time limit increased by 3 minutes
9/24/12
-Updated to B1_1
-Released CD version
-Added one more objective to fix the objective bug
-Reduced amount of random arty
9/23/12
-Released B1
Current Features:
Snow
Trenches
Trees - by 11_Harley_11
Hills
Village
Known Bugs:
Floating Grass/Grass not even with terrain
Bot Navigation
Black stumps - this is due to artillery decals
Suggested bug reporting method:
If necessary, take at least 3 screenshots from different perspective of the bugs on the map so I know where to find them. Pressing T for the tactical display will help as well.
Sample Screenshots:
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Video
Spoiler!
Great map danh, played it for the first time tonight and recorded almost a complete round as an Elite Assault Russian. 26 minutes of camping and trying to figure out where the enemy actually was approaching from
Video was recorded in 720p
Link is here: www.youtube.com/watch?v=yWWxTKb0YlM
Greenteeth got a nice arty off right before lockdown too
Development History:
http://forums.tripwireinteractive.com/showthread.php?t=82839
Thanks:
11_Harley_11 for amazing snow trees, as well as stacks of logs and broken trees and stumps
Drecks for great advice
Adzuken for beta testing
Last edited: