[MAP] Winterwald

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[40-1]MORD

FNG / Fresh Meat
Jul 21, 2011
713
52
0
London
www.40-1.net
Some great news for people who are missing some features from the original Winterwald. I am a lot better at optimizations now so I brought back more destructible trees as well as more grass to hide in!

The destructible trees are still in strategic locations that can alter the battlefield tactically.

Looking forward to this! :D
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
I have played this map several times and many rounds end with 5 to 8 minutes left. I will be adjusting numbers to make round end closer to zero time left.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
Map should be played long :D. Instead of changing timer change difficulty so Axis don`t advance so quick.

Odd we don't see it either way.... Make the map more CHALLENGING for BOTH sides. Time is irrelevant. Quality of gameplay is. What is desired is a high level of user demand for repeat gameplay.

Right now, the focus appears to be on the last caps area - the Allied Camp & Batteries. Is the rest of the map chop-meat? It needs to have focus on the ENTIRE map not just the last section.

Think back, before all the variations... the first few versions were delightfully difficult (challenging) and truly fun to play. Perhaps a return to that concept of design which would include most, if not all, the refinements of the latest version.
 
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danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Map should be played long :D. Instead of changing timer change difficulty so Axis don`t advance so quick.

Odd we don't see it either way.... Make the map more CHALLENGING for BOTH sides. Time is irrelevant. Quality of gameplay is. What is desired is a high level of user demand for repeat gameplay.

Right now, the focus appears to be on the last caps area - the Allied Camp & Batteries. Is the rest of the map chop-meat? It needs to have focus on the ENTIRE map not just the last section.

Think back, before all the variations... the first few versions were delightfully difficult (challenging) and truly fun to play. Perhaps a return to that concept of design which would include most, if not all, the refinements of the latest version.


Map will still be long. I am making the rest of the map tougher so they are in line with the last objective.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Big release!

Update to F5
Increased Axis reinforcement from 475 to 500
Increased Allies reinforcement from 400 to 450
Increased Axis respawn timer from 16s to 20s
Increased Allies respawn timer from 18s to 22s.

Pushed back spawn 3 for Axis at F
Increased capture timer at F from 50s to 60s
Increased capture timer at D from 25s to 30s
Increased capture timer at E from 25s to 35s
Increased capture timer at J from 35s to 40s
Decreased capture timer at C from 35s to 30s

Added some knocked over wagons in C
Added NEW snow materials for some objects (Better immersion!)
Reworked and fixed a lot of cover
Added 150 new destructible trees
Added more grass to hide in
Reworked the terrain so it doesn't block trenches
Bunkers at D are now mini-objectives for Engineers

Uploading
 
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[40-1]MORD

FNG / Fresh Meat
Jul 21, 2011
713
52
0
London
www.40-1.net
Thanks mate!
In C, cover of sand bags along this wooden fence we talked about still needs adjustment from 4th pole to the left looking from axis side.
In E, forest capzone, near bomber wreckage up on the hill I saw a long, straight "border line" between two colours/materials of snow.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
http://www.mediafire.com/?34mcol2gqcsg4

Update to B6:
Removed and reverted these changes:
"Increased Axis reinforcement from 475 to 500
Increased Allies reinforcement from 400 to 450
Increased Axis respawn timer from 16s to 20s
Increased Allies respawn timer from 18s to 22s.

Increased capture timer at F from 50s to 60s
Increased capture timer at D from 25s to 30s
Increased capture timer at E from 25s to 35s
Increased capture timer at J from 35s to 40s
Decreased capture timer at C from 35s to 30s

Added 150 new destructible trees
Bunkers at D are now mini-objectives for Engineers"

-Fixed more cover bugs
-Improved AI with path blocking volumes
-Added more snow materials for more objects