[MAP] Winterwald

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Update to F2

- Increased respawn timers by 2s
- Fixed fence mantling
- Fixed blue hue
- New Recon paths

Countdown

- Removed HMG
- Increased capture timer for A and D by 30s
- Moved spawns for C
- Added spawn protection for Attackers at B

http://www.mediafire.com/?34mcol2gqcsg4
 
Last edited:

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I hate to post this here, but I've personally only seen it on this map (although I would bet its something else not really map related... sorry Danh)

Again, firing at immobile targets, empty all five shots at a player easy chest hits at no more than 50 meters usually much less. Absolutely zero result. Happened 3 times in the less than 10 minutes I was playing on this map on the server.

I should note that on all occasions the enemy player was standing next to an object or tree with a minimum of 75% exposed from my position.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
I hate to post this here, but I've personally only seen it on this map (although I would bet its something else not really map related... sorry Danh)

Again, firing at immobile targets, empty all five shots at a player easy chest hits at no more than 50 meters usually much less. Absolutely zero result. Happened 3 times in the less than 10 minutes I was playing on this map on the server.

I should note that on all occasions the enemy player was standing next to an object or tree with a minimum of 75% exposed from my position.

Doesn't matter where you post but as long as its posted. Bugs are bad and they have to be eradicated!

I have seen it with videos and reports from other players. I am unable to reproduce the bug.
 
Last edited:

-=}WoLvErInE{=-

FNG / Fresh Meat
Mar 14, 2011
1,793
263
0
Chi-Town
www.wolvy.net
I hate to post this here, but I've personally only seen it on this map (although I would bet its something else not really map related... sorry Danh)

Again, firing at immobile targets, empty all five shots at a player easy chest hits at no more than 50 meters usually much less. Absolutely zero result. Happened 3 times in the less than 10 minutes I was playing on this map on the server.

I should note that on all occasions the enemy player was standing next to an object or tree with a minimum of 75% exposed from my position.




I believe the problem is the map is not close to origin in the world thus the the issue. I had the same problem long time ago with my map. The tell tale sign is when you zoom in with your rifle you get a jerk effect. anyways hope this helps.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
I believe the problem is the map is not close to origin in the world thus the the issue. I had the same problem long time ago with my map. The tell tale sign is when you zoom in with your rifle you get a jerk effect. anyways hope this helps.

My PC can't move all 11000 actors!
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Update to F3

Added new spawns for both teams at J
Added new spawn for Allies at C
Added new Overhead map
Added zone texture for Anti-Aircraft Guns
Reduced game time to 30 minutes from 35 minutes
Increased capture timer for CDE to 25s from 20s

http://www.mediafire.com/?34mcol2gqcsg4
 
Last edited:

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Update to F4

Fixed glitchy shooting bug - Thanks to Wolverine!
Increased time to 35 minutes from 30 minutes
Added cover for Germans attacking C
Added spawn for Russians at F
Fixed 3rd spawn for Germans at J
Fixed 2nd spawn For Russians at J
Improved bots
Removed some barbwires

Countdown:
Moved Defender Spawn at A further back
Reduced size of objective B
Moved Defender Spawn at C further back

http://forums.tripwireinteractive.com/showthread.php?t=83758
 
Last edited:

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
Update to F4

Fixed glitchy shooting bug - Thanks to Wolverine!
Increased time to 35 minutes from 30 minutes
Added cover for Germans attacking C
Added spawn for Russians at F
Fixed 3rd spawn for Germans at J
Fixed 2nd spawn For Russians at J
Improved bots
Removed some barbwires

Countdown:
Moved Defender Spawn at A further back
Reduced size of objective B
Moved Defender Spawn at C further back

[url]http://forums.tripwireinteractive.com/showthread.php?t=83758[/URL]


Nice job Dan. :) Looking forward to trying out the changes.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Based on player feedback, the village seems to be a really strong objective for Russians. I plan on toning this down, as well as increasing the difficulty for F.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
Some great news for people who are missing some features from the original Winterwald. I am a lot better at optimizations now so I brought back more destructible trees as well as more grass to hide in!

The destructible trees are still in strategic locations that can alter the battlefield tactically.
 

Extension7

FNG / Fresh Meat
Jun 22, 2010
1,766
323
0
East Coast USA
www.createphpbb.com
Some great news for people who are missing some features from the original Winterwald. I am a lot better at optimizations now so I brought back more destructible trees as well as more grass to hide in!

The destructible trees are still in strategic locations that can alter the battlefield tactically.

Winterwald, now featuring tacti-cool tree~!