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Beta Map [MAP]TE-Tulaoutskirts

Played on full server during Sunday's test session (and several other times during recent testing sessions on the AMG server).

Spawn exit issues for F cap. Russian re-enforcement are often subject to lateral fire from Germans at the flanks leading to the final cap generally falling very fast.
 
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Spawn exit issues for F cap. Russian re-enforcement are often subject to lateral fire from Germans at the flanks leading to the final cap generally falling very fast.

I think that's the trade off for the German spawning so far away from their final cap zone. Well that's what it was like with the original. Meant the allies had to crawl to the final cap if the axis were able to set up a good MG position.
 
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In the RO1 version you didn't get enemy weapon load outs so it wasn't a problem. Not a problem on the Aussie / NZ server because we have enemy weapon load outs turned off !

There was a great game we would play in Tula back in RO1 days.
The RO1 version only had Axis with one sniper.
You play as Russia and you had to go over the other side of the map where the Axis sniper would sit, kill him, take his weapon and return the sniper rifle to a bunker.

Then you would have back rifle men so when the allied sniper was killed, they would pick up the weapon.

Ahh great times.
 
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