Yes its posible to win.
But if you asked the 64 players I played with last night, thru two campaigns, they would say NO.
We played it at least 6-7 times during the two Campaigns and only once made it to the last two caps.
But we had no reinforcements left to take them.
And that's how its been just about every day or night of the week for the past 3 months for me,
playing with all the regulars you find on the "2FJg servers
The problem or rather beauty of this map if you like.
Is that it forces the defenders too defend, and also very effectively. Sounds strange perhaps.
Well its simple really. Defenders have to move up to the front of the cap in order to shoot.
If they move outside, its either in front of the cap, or to the sides.
And that's really the most effective way to setup defense on any map.
Its also much easier for the defending SL to stay alive longer.
Not forgetting defenders are able to run back to the cap with little risk.
Yes there are good flanking possibilities, but its a long and dangerous walk to the other side.
And by the time you get there, you've already on the way of loosing the cap you took.
And when that happens two or 3 times, the Attackers loose momentum and reinforcements.
Check out the picture and see how easy it is for defenders to stack the cap.
If you look at the map from this perspective its obvious that C & D becomes a choking point.
Even "free weekend players" will move up and stay inside the cap instead of running around like headless chickens.
We could try to ask the question in the general forum: Who's winning the most on Gumrakstation. Axis or Allies.
I feel confident the answer will be at least 70/30 if favor of the defenders.