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Beta Map [Map]TE-Bakovka

Ja, I remember not being able to hit some through them, but I was so busy being killed that I didn't notice if all of them are like this... Some more cover on top of the hill would be nice, though...
if we use showdebug to pinpoint the loaction and save screenshots, they can be fixed. if we don't, they'll remain bullet-proof.
 
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Got a chance to play it on German side today. Here are a few observations:

- there doesn't seem to be a workingammo cache for Germans in the village, meaning Germans have to run all the way back to capzone A from D to get a resupply of smoke. This is, obviously, impractical and given Germans' reinforcement advantage, it's simply better to die and repawn with a new smoke near D objective again.

- the earlier part of the map is a cakewalk, but E is an impossibility; maybe balance the difficulty factor differently, so the very nicely detailed trenches get more fight and the last cap is easier (through, for example, enabling the village ammo caches for German use);

- I repeat my sentiment that it's easier for Germans to get to the cap from Soviets' right flank

Still, in case there is any doubt about it, it's a great map that is enormously enjoyable.
 
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Chance of a re-cook? I miss this map

Looks like this map project is dead, therefore I took the liberty of to do a B3 version from this map, by copypasting everything from B2 and improving it after that.

Changes:
New lighting
New terrain materials
Added details
Added cover nodes
Added random artillery
Improved AI paths
Optimizations

Screens:
http://imgur.com/a/0A0uk
 
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Looks like this map project is dead, therefore I took the liberty of to do a B3 version from this map, by copypasting everything from B2 and improving it after that.

Changes:
New lighting
New terrain materials
Added details
Added cover nodes
Added random artillery
Improved AI paths
Optimizations

Screens:
[url]http://imgur.com/a/0A0uk[/URL]
The map is alive. There were playtests last month in Russian community servers. They want to make it as clean and buggless as possible before releasing to the public.
 
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