1 russian tank is good!
Just add some destructible objects on the streets and on the bridges, so the russian tank needs the help of the Pioneers and then they will have a job.
This would be nice!
*Excellent Idea! That would create the need for even more teamwork and give the engis something to do.
*I would really advise against going the Germans that tank, after more play-testing as well; if the us tank has an opposing tank he will not be able to stay with infantry anymore. It is like this on all the twi maps. The infantry and tanks never get to work together because the tanks have no choice but to constantly focus on the other tanks. Also they die a lot. In Bridges of Dhurusomething, the allied tank can stay alive and work together with, cover, move up with the infantry. No other map has that, many have the bland disconnected tank combat we already know.
*Third, as the map is now, if you were to play with only infantry, I expect constant stalemates, and serious meatgrinding over one capture point or two. I feel it would play really badly, and I think trying to make a map that plays well in both configurations would mostly lead to an overall less awesome map.
*Fourth, in response to another post in the thread, plz don't disable respawn on squadleader. I play realism because I love this, people can play it in classic mode if they prefer to play without respawn. Personally I never play gamemodes or maps where this feature is off.
Oh and in PM the location of a building you can walk inside .
*edit after reading the whole thread*plz don't listen to the vocal nay-sayers on the tank. There are enough meatgrinder maps. Yours is unique.
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