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[How Do I?] Make mutators working 24/7 and bot fix

Sorry for the delay Ducky, im still dead from last night.

Well it they disapear still the same thingy. Same ol' logs. Well i might found a workaround but could you help me to set this up ^^. That would be helpfull from you.
Here is the threads i found number 25/26.

http://forums.tripwireinteractive.com/showpost.php?p=850168&postcount=25
http://forums.tripwireinteractive.com/showpost.php?p=850168&postcount=26

I wonder if there is a way to make a seperate bat file that would work with the BotDetonator or DynMapRotator.
Or simply adding a set of commands at the end of it.

[[ Else, i might do something wrong ]]

I will post 3 of my logs incase u need them. many thx Ducky.
So is there a way to have bots spawn regardless of a player being in the server?

Nope, im lost. I tryed any tutorial i couldnt find but none.

If u have any clues that might be handy it would be awsome.
 

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Last edited:
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If the bots aren't spawning, then this is the reason:

[ROGame.ROGameInfoTerritories]
bUseReadySystem=False
bUseMatchWarmup=false
WarmupRoundDuration=0
KillMessageDelay=5.000000
KillMessageMode=ROKMM_Own
bMeleeOnly=false
bAllowDeadRoaming=True
bAllowViewpointSpectating=true
bAllowKillCamera=false
ReinforcementTimeScale=1.000000
bDisableTimeLimit=False
bDisableReinforcementLimit=false
ReinforcementScale=1.000000
bUseCapturesForTieBreaking=false
GameTypeDisplay=Territories
GameTypeDescription=TerritoriesDescription
GameTips=TerritoriesTip1
GameTips=TerritoriesTip2
PreStartDuration=0
AdminStartDelay=0
RoundLimit=3
EndOfMapDelay=45.000000
MinPlayers=16
MinimumHonor=0

[ROGame.ROGameInfo]
AdminStartDelay=0
KillMessageMode=ROKMM_ALL
MinPlayers=16
KillMessageDelay=0.000000

Both these settings should be set to =0
(unlike the command line these settings relate to human players,so their would need to be 16 human players on the server before a round would start)
 
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