I played a round of jucha once where all three mg42's were in good hands. Lets just say that AAguns were never capped.
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Wolfsglen said:Good MGers make and find good MG points, they dont ask for them to be built
Most of the fellas i know who seem to own it up with MGs rarely use the obvious places that everyone expects to find an MG in, they all find their "own" little spots and wreak havoc.
If you would bother to read more of what I said you would understand that I am not saying there need to be predetermined choke points. I clearly said that narrower, deeper maps with linear objectives will cause more intense games with more natural pressure points than the wide, lateral objective maps that diffuse the fighting across too wide an area where you end up with lots of small isolatesd firefights, rather than a battlefield with potentials for breakthroughs and penetrations of a defensive line with the chance for counterattacks.Piemaster said:You have some good points about making the mg a useful class on the battlefield, but I totally disagree with your suggestion about the maps. The maps should be as realistic as possible to what the real people might have fought in. In real life two enemies didn't meet and then say, "Wait guys, we can't fight here: there aren't any choke points for our mgs!"
GnaM said:On MG's: I agree that using the iron sights while deployed should be optional. No real reason not to have it. Also, I think the zoom durring IS should be optional for all weapons (ie click once for IS with no zoom, click again for zoom).
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Perhaps you've misunderstood...I'm talking about the zookm that allready happens in the mod version of RO when you go to IS; it's not a big zoom, but it is an increase over the hipped POV. What I'm saying is...you should be able to stay WITHOUT the zoom if you want to, for better peripheal vision, instead of being forced into a constricted FOV whenever you aim.radix said:No... no zoom. The ww2 soldiers doesn't have superman eyez.
What zoom? There's the kind of grayed-out thing on the edges, but the view doesn't zoom in at all.GnaM said:Perhaps you've misunderstood...I'm talking about the zookm that allready happens in the mod version of RO when you go to IS; it's not a big zoom, but it is an increase over the hipped POV. What I'm saying is...you should be able to stay WITHOUT the zoom if you want to, for better peripheal vision, instead of being forced into a constricted FOV whenever you aim.
The FOV remains the same and the edges gray out like Moe_Rahn said.GnaM said:Perhaps you've misunderstood...I'm talking about the zookm that allready happens in the mod version of RO when you go to IS; it's not a big zoom, but it is an increase over the hipped POV. What I'm saying is...you should be able to stay WITHOUT the zoom if you want to, for better peripheal vision, instead of being forced into a constricted FOV whenever you aim.
GnaM said:Perhaps you've misunderstood...I'm talking about the zookm that allready happens in the mod version of RO when you go to IS; it's not a big zoom, but it is an increase over the hipped POV. What I'm saying is...you should be able to stay WITHOUT the zoom if you want to, for better peripheal vision, instead of being forced into a constricted FOV whenever you aim.