Not entirely sure if it's because of the new resistances, but I've noticed a huge reduction in zeds being torn into tiny bits.
Support shotguns tend to result headpops, torn limbs and shredded abdomen, with split torsos and horizontal bisection becoming very rare occurences.
Demolitionists explosions now tend to just tear the zed apart near the epicenter of the explosions, rare to see tiny giblets now, as the area that causes bigger gibs to turn into tiny giblets is very small it seems. I still remember of being able to turn a knee deep pile of dead zed corpses into tiny giblets with a one grenade from M79, same for a horde of living zeds.
Noticed this in Hard online, Hard offline and even Normal offline.
Odd to see that zeds tend to gib less at Normal difficutly...
I did try to change the gore level on gameplay settings, I found the no gore setting to be hilarious with shotguns (SG-500 made zeds to fly away, something it can't do with max gore, even Fleshpounds can fly), restoring the setting to maximum didn't fix the issue...
Anyone else having this?
Support shotguns tend to result headpops, torn limbs and shredded abdomen, with split torsos and horizontal bisection becoming very rare occurences.
Demolitionists explosions now tend to just tear the zed apart near the epicenter of the explosions, rare to see tiny giblets now, as the area that causes bigger gibs to turn into tiny giblets is very small it seems. I still remember of being able to turn a knee deep pile of dead zed corpses into tiny giblets with a one grenade from M79, same for a horde of living zeds.
Noticed this in Hard online, Hard offline and even Normal offline.
Odd to see that zeds tend to gib less at Normal difficutly...
I did try to change the gore level on gameplay settings, I found the no gore setting to be hilarious with shotguns (SG-500 made zeds to fly away, something it can't do with max gore, even Fleshpounds can fly), restoring the setting to maximum didn't fix the issue...
Anyone else having this?
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