I know someone defended the netcode some time ago in some dev thread, and i believed them. I'm finally coming back to the game, after the automatic weapon blobs were taken away (Thanks for that, by the way. The issue took quite a chunk of the playerbase before coming, though.)
The thing is: I love the ballistics of the game, or at least, where it "aims" to be -seewhatididthere- but the netcode absolutely kills it.
It feels like having a mosin nagant with a 40 meter barrel, shooting at a wall right in front of my character and seeing it impact after half a second (And sometimes not at all with the ppsh, but i guess thats a glitch of sorts)
You need to enable some sort of client hit detection here, else aiming proficiency goes out the window, and becomes tabbing to see current ping, shooting at a wall to see the delay -and giving away your position- and only then, taking aim and fire. Of course, most of the times it will miss, because something weird also happens with the hit detection on the target. It is clearly broken. Will something be done about this? I'll make a video in the next few days to illustrate.
I know some guys here made some analysis on the round velocity of these weapons, is this going to be applied anytime soon?
The thing is: I love the ballistics of the game, or at least, where it "aims" to be -seewhatididthere- but the netcode absolutely kills it.
It feels like having a mosin nagant with a 40 meter barrel, shooting at a wall right in front of my character and seeing it impact after half a second (And sometimes not at all with the ppsh, but i guess thats a glitch of sorts)
You need to enable some sort of client hit detection here, else aiming proficiency goes out the window, and becomes tabbing to see current ping, shooting at a wall to see the delay -and giving away your position- and only then, taking aim and fire. Of course, most of the times it will miss, because something weird also happens with the hit detection on the target. It is clearly broken. Will something be done about this? I'll make a video in the next few days to illustrate.
I know some guys here made some analysis on the round velocity of these weapons, is this going to be applied anytime soon?