Thanks for the responses
Time pending I will try to create another video, not necessarily with the same objective, but incorporating the common suggestions noted.
Well, there is , as someone allegedly once said, "no accounting for taste," but, I wouldn't change a thing. The music conveys a sense of dread and foreboding, and the visuals clearly portray that all isn't well in a measured, understated manner. Plus, it is what you don't see that causes a viewer to experience, not so much a sense of anticipation, but instead, one of apprehension.
It would have been easier to toss together a series of action-oriented clips to illustrate the game's mechanics. But, you chose the more difficult path. You chose to portray the game's mood. I believe you succeeded.
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