Yoshiro;n2322134 said:This is not possible with the current tech in the game and would require a major rework of core engine systems and redoing every animation to fit an update system. That is something unlikely to happen at this point in the games life cycle (that is something that happens in early development pre-alpha/alpha stage).
Line em up was useless anyways. That one extra point of penetration hardly means anything with pistols. Bigger weapons would make better use of that skill.MisterM;n2322164 said:Yeah thought the same. Now you basically have to take "Speedloader" as "Line em up" is totally useless now because the reload times are way too long now.
But with "Speedloader" you can still reload your weapons in 0,5 secs as a gunslinger. You just shoot your guns empty, make use of the super-fast reload animation and also reload-cancel that one. So gunslinger isnt affected by this change, but the opposing skill to speedloader is now really useless.
Aleflippy;n2322194 said:Okay, could someone explain to my dumb *** what "reload cancelling" even means?
I thought it meant the fact that both pistols get reloaded as soon as you inserted a single mag... Which has been patched in this update, so you're obviously not speaking of that.
What is it then?
Aleflippy;n2322194 said:Okay, could someone explain to my dumb *** what "reload cancelling" even means?
I thought it meant the fact that both pistols get reloaded as soon as you inserted a single mag... Which has been patched in this update, so you're obviously not speaking of that.
What is it then?
ShredMinor;n2322174 said:I have have a question.
I made a post asking if single held revolvers could be changed to a single bullet fed animation like shotguns as I thought this would be a huge quality of life buff to Sharpshooter. Is this also impossible to implement?
Aleflippy;n2322194 said:Okay, could someone explain to my dumb *** what "reload cancelling" even means?
I thought it meant the fact that both pistols get reloaded as soon as you inserted a single mag... Which has been patched in this update, so you're obviously not speaking of that.
What is it then?
VGames83;n2322172 said:I would have liked an increase for all damage types done to EDARS. Maybe not as high as shotgun or explosives damage but a little bump would have been nice.
imnrk;n2322214 said:They die really fast now that the critical hitzone has been increased. I honestly think the bonus shotgun damage was a little overkill, but I can't complain!
That's pretty nice that you guys are bringing back the reload canceling because it was getting annoying without it. And I also think there should be a new mode, to be honest, something like Story Mode or Zombie Mode. It would be nice to actually see something new and also crazy. But for the robots, I'm hoping that they are only there for the update since I do not like them one bit... They practically really annoying and ruin the fun whenever I'm getting to higher waves.Yoshiro;n2322127 said:The changelog is as follows:
Balance
Enemies
- E.D.A.R.s
- Shotgun damage types do 20% more damage
- Explosive damage types do 150% more damage
- Core hitzone is larger to make it easier to hit.
Perk and Weapons
Note: Additional fixes will be coming to target specific exploits still available with reloading canceling
- Reload canceling has returned
- All Dual pistols ammo is registered at the second mag insert instead of first.
Bug Fixes
Zeds
- Fixed an issue where unexploded grenades may deal repeated damage.
- Fixed an issue where the King Fleshpound's laser would go through walls and objects.
User Interface
- Fixed an issue where parties were showing inaccurate prestige info.
- Fixed an issue where the M99 had its fill price cut off in the Trader.
- Fixed an issue where audio settings were not reset when hitting "Reset to Default"
Platform Specific Fixes
PC/Steam
- Fixed an issue where some cosmetics/skins were not marketable in the Steam marketplace
- Fixed an issue where the game may crash using Nvidia's FLEX
PS4 and Xbox One
- Fixed an issue where "No Password" text appeared in the Controls section of the option menu.
- Fixed an issue where Mrs. Foster/D.A.R. would not properly play their emote in online matches.
- Fixed an issue where rapidly dropping dual pistols would cause player hands to become invisible.