Tripwire, is it possible for you guys to supply us with an example file (.max file) of one of your character skeletons?
It doesn't even need to be the original mesh, just some greyish rough model that comes with the latest built of your biped (I'm assuming you used that) setup, so we could hook up our own models on the same animations that you have made.
(my idea would be to import the custom PSK model(s) in KF_Soldier_Trip.ukx, link the animation set to it, and then delete all other TW models and "save as" different package name.
Then it could be embedded into a mutator (.u file) and thrown onto the servers. (since some people said that adding chars in the normal way would not work. I'd have to find out myself first, though.)
Could result into something really cool.
Without the skeletal reference file it would not work out well, because there's like 200 animations.
It doesn't even need to be the original mesh, just some greyish rough model that comes with the latest built of your biped (I'm assuming you used that) setup, so we could hook up our own models on the same animations that you have made.
(my idea would be to import the custom PSK model(s) in KF_Soldier_Trip.ukx, link the animation set to it, and then delete all other TW models and "save as" different package name.
Then it could be embedded into a mutator (.u file) and thrown onto the servers. (since some people said that adding chars in the normal way would not work. I'd have to find out myself first, though.)
Could result into something really cool.
Without the skeletal reference file it would not work out well, because there's like 200 animations.