Version: 3c (final)
Map Size: Small/Medium
Description: This is an underground facility with almost fully destructable lighting. This map is intended to be hard and force players to change camping spot often due the increasing darkness. Map still has small guidelights here and there though so you know where you are going even if your flashlight runs out, and a few spots with permanent (altho dim) lights.
Screenshots:
Spoiler!
CHANGE LOG
Spoiler!
V2
- Fixed the boss spawns
- Moved the customization points outside of playable area just in case
- Fixed the small door not having collision
V3
- First "final" version
- Changed the lights to be destroyable by specimens only
V3a
- Fixed a number of exploits
- Attempts to improve performance
- Fixed missing pathing
V3a1
- Same as V3a but allows players to destroy lights, for those who preferred it this way.
V3c
- Done some random mesh combining for better blood effects and performance.
- Added a bunch of lights on the doorways to help people navigate in the dark without a flashlight.
- Fixed the lighting near the windows, they now provide better illumination when all other lights have gone out, like intended.
- Fixed vent spawns which were only triggering once per map due my own stupidity.
- Fixed some faulty pathing on some doors.
- Other small unnoticable changes...
Last edited: