OK this might seem confusing, the map is also available in the KF-Penumbra thread. That thread contains Myles' version. It is a different take on the map and can be checked out here.
My Version has been renamed to its Original Project Name, Pandoras Box. More details about the project can be read in the About .txt document.
Pandoras Box is a relatively small map, feeling claustrophobic and spooky, pretty cold too.
Download Link:
ZED/AM Direct Download
This link will always link to the latest version of the map, if you want to try earlier versions, or want to download the update rather than the entire package, use this link instead.
Screenshots:
Screenshot 1
Screenshot 2
All information is enclosed inside the .7z, you can use WinRAR or 7-zip to open this file.
Dorian's MySpace
If you liked the songs included in Pandora's Box, support Dorian's music! http://www.myspace.com/matthewstonemusic2009
Enjoy
Changelog
Note. Don't try comparing Penumbra to Pandoras Box in terms of talent and which you prefer. Myles had veeery limited time for his version, and had to work his way around my weird way of things... I was working on this thing for a whole year, it's not fair at all
My Version has been renamed to its Original Project Name, Pandoras Box. More details about the project can be read in the About .txt document.
Pandoras Box is a relatively small map, feeling claustrophobic and spooky, pretty cold too.
Download Link:
ZED/AM Direct Download
This link will always link to the latest version of the map, if you want to try earlier versions, or want to download the update rather than the entire package, use this link instead.
Screenshots:
Screenshot 1
Screenshot 2
All information is enclosed inside the .7z, you can use WinRAR or 7-zip to open this file.
Dorian's MySpace
If you liked the songs included in Pandora's Box, support Dorian's music! http://www.myspace.com/matthewstonemusic2009
Enjoy
Changelog
Code:
v1.0
-----
*Initial Release
-----
v1.5
*Added Mesh Culling in hope to optimize map more(Speedup)
*Removed Money Room Trader, added a pool instead(Improves Gameplay)
*Fixed more pathing issues(Improves Gameplay)
*Lowered Corona LightRadius, not as intrusive now(Improves Graphics)
*Fixed Old Toilet Trader Room door(Stops ruining the atmosphere)
*Made the level sit lower in the Skybox, looks more real(Improves Graphics)
*Changed the filename, aaaaah *facepalm*
----
v2.0
*Moved Reception, its actually a reception now(Improves gameplay, atmosphere)
*got rid of stupid volumetric fog, there's better ways to do it(Speedup)
*Changed snow emitters, It's a snowstorm out there now :D(Speedup, atmoshpere)
*Fixed horrific no collision at Elevator Room!(Gameplay)
*Sorting out Lighting to give you an idea of where you are(Green Sections, Brown Sections, etc)
*Fixed trader bug to do with Cull Distance
*New Skybox, FAR better than the last one.
*[B]Pandora's Box now uses almost no UT2004 content(one Texture)[/B] :)
*More locations added
*Coronas been reworked, you can SEE now \o/
*Start has been removed. You spawn in the first Room now, much simpler
*Removed random Mesh floating in mid air high above map(Was big lolz for mappers)
*New meshes & textures, courtesy of Myles :D
*Added a new docking bay in replace of weird...back storage
*Fixed trader route vanishing out of the ceiling
*Added vent in long corridor between docking bay and reception area
*You can go outside :D
*Fixed 2 very small BSP Holes
*Moved a trader slightly
*Made the skybox brighter
----
v2.5
*Changed front wall of docking bay, it was Fake Backdrop accidentally
*Revamped outside, its looking rather awesome now
*Damage has been toned down a bit, still hurts, but you can stay outside a lot longer now
Note. Don't try comparing Penumbra to Pandoras Box in terms of talent and which you prefer. Myles had veeery limited time for his version, and had to work his way around my weird way of things... I was working on this thing for a whole year, it's not fair at all
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