KF-HorzineExpress_V5:
Stteam Workshop. http://steamcommunity.com/sharedfile.../?id=643840752
Changelist:
UPDATE 10/02/2016:
- If Zeds wonder too far or spawn too far from the train they will now be brought back closer to the train
- Gas Clouds in front and back of the train. They will kill you if you try to pass through them.
- Ambient lighting added throughout level, the cave is the only part that is purepitch black now
- Lighthouse on the cliff section has been added
- Changed train speed
- Added ramps to train that come out during trader wave
- Lowered Grass a Little
- Changed Sky material
- Lighting overall has been adjusted and changed in the map
- Floor for the last 2 sections has been adjusted and should help performance
- Performance tweaking
- Cleaned up Kismet
Summary: Keep by the train or pay the consequences. It is a dark world out there and it only gets darker the more you veer off the tacks. If the darkness doesn't get ya the gas will and well if that doesn't get ya the zeds will. Stay by the train, stay alive, kill some zeds and complete the mission.
Features:
- Moving Train with an onboard Trader.
- The train is the best source of light on the map. Wander to far and you might find yourself in the dark.
- Or you could wander into the gas clouds that Hans approves of
- Expansive map with multiple environments Note: Please report any bugs or exploits and feedback is always welcome
Creation: I initially made KF-Abyss with the concept of having one light source that the players have to stay with. Essentially this makes them move around the map and not just hunker down in the same spot. This was an experimental map (as you can tell if you play) and I knew I wanted to iterate on it but couldn't figure out how to quite do that.
I also made KF-Transient to try and force players to move throughout the map by having the trader be far and wide on a large map. This map sort of pulls it off but felt off when being forced to run and really all people had to do was leave one Zed and run to the next trader. (This map needs a lot of work and I will revisit it later)
KF-HorzineExpress is what I came up with to actually combine and execute both of those concepts.
Reference: As you can tell if you have seen Pitch Black. The lighting from this scene influenced the map .
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