Hello community,
I hope you're not fed up with versions of the Testmap.
I extended Anaemix's Testmap with the aim to create the perfect parctise environment. I polished the map, extended it and improved it with custom scripts to offer the perfect practise map. The map is meant to be played with other players, bots can fill up the missing slots to always have the highest difficulty.
You just need the map file to play, no other files are needed.
The map generates a "KFFETestmapAdvancedV2.ini" file. In that file you can remove the default perks and/or add custom perks and alter the level range/commands for each perk.
Furthermore, you can change the information (about the perk commands) that will be printed to all players.
However, I did not test custom perks so far, so it's kind of experimental up to now.
Permissions:
You are allowed to freely use this map on your servers, however you're not allowed to use parts of the map or alter it without asking me.
Credits:
Anaemix (for the idea and base map)
Map Download V2 (1.07MB): Steam Workshop
I hope you're not fed up with versions of the Testmap.
I extended Anaemix's Testmap with the aim to create the perfect parctise environment. I polished the map, extended it and improved it with custom scripts to offer the perfect practise map. The map is meant to be played with other players, bots can fill up the missing slots to always have the highest difficulty.
You just need the map file to play, no other files are needed.
What does this map include:
- respawn system
- AddBot/KillBot feature (5 bots can be added until MaxPlayers has been reached)
- damage display
- (custom) perk selection at any level
- vest/health/full ammo pickups
- level clean up feature (remove stuff, reset door, garbage collection)
- KillZeds function (kills all ZEDs alive)
- new rooms
- heavily reduced log spamming
New console commands:
Mutate <Perk> <Level>
- <Perk> can be by default: medic, supp, sharp, cmdo, zerk, fire, demo
- <Level> cyn be by default: 0-6
- Example: Mutate sharp 6
Mutate toggleheadzones
- toggles on/off drawing of the server side headlocation (it's a network heavy feature use it reasonably)
- respawn system
- AddBot/KillBot feature (5 bots can be added until MaxPlayers has been reached)
- damage display
- (custom) perk selection at any level
- vest/health/full ammo pickups
- level clean up feature (remove stuff, reset door, garbage collection)
- KillZeds function (kills all ZEDs alive)
- new rooms
- heavily reduced log spamming
New console commands:
Mutate <Perk> <Level>
- <Perk> can be by default: medic, supp, sharp, cmdo, zerk, fire, demo
- <Level> cyn be by default: 0-6
- Example: Mutate sharp 6
Mutate toggleheadzones
- toggles on/off drawing of the server side headlocation (it's a network heavy feature use it reasonably)
The map generates a "KFFETestmapAdvancedV2.ini" file. In that file you can remove the default perks and/or add custom perks and alter the level range/commands for each perk.
Furthermore, you can change the information (about the perk commands) that will be printed to all players.
However, I did not test custom perks so far, so it's kind of experimental up to now.
Permissions:
You are allowed to freely use this map on your servers, however you're not allowed to use parts of the map or alter it without asking me.
Credits:
Anaemix (for the idea and base map)
Map Download V2 (1.07MB): Steam Workshop
Last edited: