Helloes! I've concluded my second KF2 map which this time is an arena-style defense map, inspired by classics such as Defence Thyself, Horzine Arena and others.
It has a large main chamber with flourescent light tubes that light up when shot, and a host of other fun little custom destructibles. It's a pretty fast and intense map with large areas for moving around on. There are a couple of elevated platforms for setting up defensible perimeters, but once there the only escape routes are drop-off points that causes some fall damage, so beware!
The zeds only spawn from 4 large connecting hallways. Four smaller side-areas hold the trader pods and decorative junk for blowing up.
Personal notes:
I have to admit I am not really happy with how this map turned out. I had kind of envisioned it differently, but by the time I started feeling that way, I was already so far into production that it would be too much work to re-do it all. So I've decided to just wrap it up and release it as it is, even though I had originally planned on putting in more stuff.
I hope it's still enjoyable to people playing it, but I am personally just kind of disappointed with many aspects of it and don't feel like spending more energy on it
- Version: Final v1 (October 31, 2015)
- Playstyle: Arena / Defense
- Map size: Small
- File size: ~15 MB
- Fidelity: Destructible items and light tubes that light up when shot
Download links
Alternate downloads:
http://www.synchaoz.com/lulle/maps/KF-EyesWideShut_v1.kfm
https://dl.dropboxusercontent.com/u/31513322/kf2maps/KF-EyesWideShut_v1.kfm
Alternate downloads:
http://www.synchaoz.com/lulle/maps/KF-EyesWideShut_v1.kfm
https://dl.dropboxusercontent.com/u/31513322/kf2maps/KF-EyesWideShut_v1.kfm
It has a large main chamber with flourescent light tubes that light up when shot, and a host of other fun little custom destructibles. It's a pretty fast and intense map with large areas for moving around on. There are a couple of elevated platforms for setting up defensible perimeters, but once there the only escape routes are drop-off points that causes some fall damage, so beware!
The zeds only spawn from 4 large connecting hallways. Four smaller side-areas hold the trader pods and decorative junk for blowing up.
More screenshots here:
http://imgur.com/a/YzJqN
http://imgur.com/a/YzJqN
Personal notes:
I have to admit I am not really happy with how this map turned out. I had kind of envisioned it differently, but by the time I started feeling that way, I was already so far into production that it would be too much work to re-do it all. So I've decided to just wrap it up and release it as it is, even though I had originally planned on putting in more stuff.
I hope it's still enjoyable to people playing it, but I am personally just kind of disappointed with many aspects of it and don't feel like spending more energy on it
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