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Final Map KF-Entryway

Techuser

Grizzled Veteran
Apr 22, 2015
83
4
http://steamcommunity.com/sharedfile.../?id=772927125
40mb uncompressed size
~7mb with workshop compression

Non port version of Doom 2 entryway with just minor changes, gameplay is not 100% identical even to prevent grinding too easily (different ground levels with rails in the blue room for instance, not a careless free roaming space anymore but still gives you a lot of distance to the zeds in the middle)
- Still features the secrets except for the place behind the wall in the last room
- "Courtyard" accessible at all times instead of only in trader wave
- Lights in the green corridor are breakable, if a couple certain ones are broken it wil turn on yellow emergency lights after some time. Lights in the blue room aren't breakable because I think it would put it too out of character, it already gets dark as it is with blood everywhere (so pretty!)

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Reactions: KillMaster
Very nice map. However, some sticking points. 1 is in the back room where you turn left from spawn. There's a spawn point, in the right hand corner. Scrakes like to drop down. One got stuck on the roof and it took us about 10 minutes to get him down. 2. Patriarch got stuck between the snow mobiles in the area just before you go outside. That's all we've found so far. Very cool map though, loving the feel of Doom yet with your own twist on things. :)
 
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