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[Keybinds] Berserker Auto Fire

clconx

Member
May 4, 2015
62
2
8
Italy






KF2 Zerk Tool



New Tool for Berserker. Single file, no need installation.
You can change mouse auto-fire options in real-time and save settings.
With Autorun enabled you don't need to hold shift button to keep running, like all modern shooters.
It's recommended to run it as administrator.




Download

http://www.mediafire.com/file/ht3wgcuea3snenq/KF2_Zerk_Tool_v07.rar




--------------------------------------------- OLD Version ---------------------------------------------




I love katana auto fire on KF1, so I tried to get the same result for KF2 :D

Berserker Auto Fire
No much to explain. All 3 mouse buttons now can switch from standard fire to auto fire.

My advice is to map:
Left Mouse Button = light attack
Right Mouse Button = strong attack
Middle Mouse Button = stab

By default auto fire is disabled.
F1 ENABLE AUTO FIRE
F2 DISABLE AUTO FIRE

Auto Run is always enabled.




Download
http://www.mediafire.com/download/73...r_Auto_1.0.rar
 
Last edited:

Hosav

FNG / Fresh Meat
Sep 19, 2011
46
0
0
If this is compiled from autohotkey, is there any chance of posting the script instead? Or download the .ahk file? I don't like exe's.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
0
0
24
It's exe so careful. If this injects anything in kf2 process, you are risking getting banned. I assume it doesn't but be careful.
 

clconx

Member
May 4, 2015
62
2
8
Italy
This is the source code. Nothing is injected into the process, i haven't the skills :D

Code:
DetectHiddenWindows, On
Run, steam://rungameid/232090
sleep, 30000
WinWaitClose, ahk_exe KFGame.exe
ExitApp

Toggle=0
#MaxThreadsPerHotkey 2

F1::
Toggle=1
return

F2::
Toggle=0
return

#if (Toggle)

LButton::
while GetKeyState("LButton","P")
{
click
sleep, 30
}
return

RButton::
while GetKeyState("RButton","P")
{
click Right
sleep, 50
}
return

MButton::
while GetKeyState("MButton","P")
{
click Middle
sleep, 50
}
return

shift::
while GetKeyState("w","P") or GetKeyState("a","P") or GetKeyState("s","P") or GetKeyState("d","P")
{
send {shift Down}
sleep, 10
if GetKeyState("LButton","P")
Gosub, LButton
if GetKeyState("RButton","P")
Gosub, RButton
if GetKeyState("MButton","P")
Gosub, MButton
}
send {shift Up}
return

#if

shift::
while GetKeyState("w","P") or GetKeyState("a","P") or GetKeyState("s","P") or GetKeyState("d","P")
{
send {shift Down}
sleep, 10
}
send {shift Up}
return
 

Kelsier

FNG / Fresh Meat
Sep 4, 2015
1
0
0
Hey mate, does this still for in KF2, and may you make a version for only m1?
 

clconx

Member
May 4, 2015
62
2
8
Italy
Sorry, I read just now...the answer is Yes, I'm going to create a graphical interface where you can select the mouse button that you want.