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It's all about the FPS

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,071
743
0
32
liandri.darkbb.com
Anything below 25 affects your aiming btw. I know because I have been playing the mod with <25 fps for a long time. When I finaly managed to get it to run with 30+ I was way better than before.

That
 

Helmut_AUT

FNG / Fresh Meat
Dec 14, 2005
559
0
0
For the original poster: Make sure you REALLY have "bloom" disabled (open console, type "bloom" in game).

Even though I disabled it in the video menu, it was still on in the actual game, and cost me 10 FPS out of my average 30. All other settings don't nearly matter as much as "bloom" when it comes to performance.

Otherwise, I don't quite understand why you get such a difference between infantry and tank maps, performance-wise. For me, they all run about the same - just Arad is slower because it got such a wide view distance.
 

Spiff

FNG / Fresh Meat
Mar 18, 2006
27
0
0
OMG thats what i get 20-30 fps on small maps and 10-20 on big maps and sometiems i get 1 fps when somin BIG happens :mad:
 

ShapeSh1fter

FNG / Fresh Meat
Mar 9, 2006
235
0
0
Schweden
I find it difficult to have good aim when my game dips below 30 FPS, having said that some maps are more fps demanding for me to have a good aim and gameplay.
 

Munkie

FNG / Fresh Meat
Mar 17, 2006
643
7
0
34
usa
Same here as well.
I got P4 2.66 GHz, 768 MB ram, and GeForce 4200 Ti. It's like 4 or 5 yrs old.
I avg about 20-30 fps on infantry maps and 10-20 fps on tank maps. I think the reason is because tank maps are so damn big. But I think framerate only affects my game when it falls below 15 or so. Also, the screen resolution affects fps big time so try lowering it if anyone else's having trouble. I used to play the mod version at 1024x768 but had to lower it to 800x600 for ost just to achieve the same framerate.

Not bragging about it or anything but here's proof you can still play well with these settings even against some of the best players in the business:



 
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Scoobin

FNG / Fresh Meat
Jan 17, 2006
636
0
0
New Zealand
Well obviously that depends on your system Terminxman.

Shot Monk I haven't hit the 100 pts mark yet, I think 70-80 is my best so far.
 

Quietus

FNG / Fresh Meat
Nov 25, 2005
1,945
0
0
California
Munk Polkadot said:
Same here as well.
I got P4 2.66 GHz, 768 MB ram, and GeForce 4200 Ti. It's like 4 or 5 yrs old.
I avg about 20-30 fps on infantry maps and 10-20 fps on tank maps. I think the reason is because tank maps are so damn big. But I think framerate only affects my game when it falls below 15 or so. Also, the screen resolution affects fps big time so try lowering it if anyone else's having trouble. I used to play the mod version at 1024x768 but had to lower it to 800x600 for ost just to achieve the same framerate.

Not bragging about it or anything but here's proof you can still play well with these settings even against some of the best players in the business:



Some suggestions If I were you:
#1 lower "character detail" even more
#2 set "physics detail" to low
#3 set "dynamic mesh LOD" to high (It'll compensate a little bit for reducing the other "less vital" options)
#4 turn off "character shadows" they absolutely kill performance and aren't neccessary.
#5 uncheck "dynamic lighting" (trust me, you're not going to miss tracers casting a green light on the ground)
#6 check "trilinear filtering" it'll improve pic quality a little with very little penalty.
 

Quietus

FNG / Fresh Meat
Nov 25, 2005
1,945
0
0
California
daschewy said:
is there any point in having trilinear filtering when you have AA/AF on?
Nope. If you have Anisotropic filtering enabled in your driver control panel then uncheck trilinear filtering in your game menu.
 

Helmut_AUT

FNG / Fresh Meat
Dec 14, 2005
559
0
0
Munk Polkadot said:
Same here as well.
I got P4 2.66 GHz, 768 MB ram, and GeForce 4200 Ti. It's like 4 or 5 yrs old.
I avg about 20-30 fps on infantry maps and 10-20 fps on tank maps. I think the reason is because tank maps are so damn big. But I think framerate only affects my game when it falls below 15 or so. Also, the screen resolution affects fps big time so try lowering it if anyone else's having trouble. I used to play the mod version at 1024x768 but had to lower it to 800x600 for ost just to achieve the same framerate.
This is strange.

I had an AMD 2000+, with only 512MB RAM, and a Geforce4 Ti4400. So basically not as good as your system, just a bit better graphics card (but not much).

With that system, I did play the mod with all graphics set to high or highest (basically the "holy ****" settings), at 1024x768 and 4xFSAA to smooth jaggies - and still had average 30 FPS. Rarely below 15.

Given that the retail is not much different from the mod, performance-wise, your system should run it much better than 800x600 at low details.
 

Munkie

FNG / Fresh Meat
Mar 17, 2006
643
7
0
34
usa
Quietus said:
Some suggestions If I were you:
#1 lower "character detail" even more
#2 set "physics detail" to low
#3 set "dynamic mesh LOD" to high (It'll compensate a little bit for reducing the other "less vital" options)
#4 turn off "character shadows" they absolutely kill performance and aren't neccessary.
#5 uncheck "dynamic lighting" (trust me, you're not going to miss tracers casting a green light on the ground)
#6 check "trilinear filtering" it'll improve pic quality a little with very little penalty.
Thanks, I'll consider using some of your suggestions. I set character shadows to full because I heard its effect is minimal, but I don't think I ever used shadows as a way to find enemies in the next room. I think I'll keep dynamic lighting on as muzzle flashes are the only way to find some enemy sniper shooting at me from 300 meters away.

Helmut_AUT said:
Given that the retail is not much different from the mod, performance-wise, your system should run it much better than 800x600 at low details.
I haven't done much tinkering on my computer for a while (no defraging etc). Also, I haven't tried 1024x768 since I changed my ini file. I'll try it again soon and see if the framerate is better than last time.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
47
Nederland
You also might want to try out the OpenGl setting. This should run a lot smoother on such an old card (had a 4400ti 128MB back in 2000-2001).
Even normal D3D is pretty demanding for that card.
32bit colour depth is also taxing and with some other detail settings turned up with 16bit colour depth should't be too straining on the eyes.
 

Munkie

FNG / Fresh Meat
Mar 17, 2006
643
7
0
34
usa
Is OpenGl the same thing as software rendering mode or whatever it's called? Cause I only have D3D, D3d 9x, and software.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
47
Nederland
Ow, yes it must be the software setting. That is what OpenGl is as far as I know.
And maybe you can keep the 32bit setting on with software mode.
And "software" doesn't mean a thing. It's still your videocard doing all the work.
 

Jamer

FNG / Fresh Meat
Mar 14, 2006
680
16
0
Canada
I too have a simaler problem. What I can't figure out is my system far exceeds the recomended specs and my "FPS" does not change one bit either way no matter what map I'm playing and I know I have plenty of room. 72% free space:confused:
 

Phoenix-D

FNG / Fresh Meat
Feb 28, 2006
706
0
0
OpenGL is *not* the software mode. Its a seperate renderer you have to enable with a command-line switch..that I can't remember offhand.

With software your CPU is doing most of the work actually. Its a throwback to the days when video cards were 2D only. :)
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
47
Nederland
Phoenix-D said:
OpenGL is *not* the software mode. Its a seperate renderer you have to enable with a command-line switch..that I can't remember offhand.

With software your CPU is doing most of the work actually. Its a throwback to the days when video cards were 2D only. :)
Oh rly? then what is this doing in the .ini?

[OpenGLDrv.OpenGLRenderDevice]


[Edit] I didn't look closely enough... You mean this one? PixoDrv.PixoRenderDevice [/edit]
 
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Phoenix-D

FNG / Fresh Meat
Feb 28, 2006
706
0
0
Or you could enable it that way. ;) I don't use it so I didn't remember exactly how to enable it.