Ok so I'm in the RO2 SDK and looking at all the different textures in RO2 and I'm amazed at how big they are. They seem way over the top.
Example:
RDG-2 Smoke Grenade is 2048 x 2048 pixels which is 2.67 MB.
That is not including the specular and Heightmap textures that are both 2048 x 2048 too.
I understand having big textures for things that need alot of detail such as guns or Uniforms but do you seriously need a huge texture for something like a Grenade?? RDG-2 doesn't even need that much detail on it. It's all white.
I'm sorry but I don't understand why you need 2048 x 2048 pixels for that.
Maybe this is one reason why FPS is so low for a lot of people? Why not half the size of a lot of the textures. Can save a lot of FPS
Example:
RDG-2 Smoke Grenade is 2048 x 2048 pixels which is 2.67 MB.
That is not including the specular and Heightmap textures that are both 2048 x 2048 too.
I understand having big textures for things that need alot of detail such as guns or Uniforms but do you seriously need a huge texture for something like a Grenade?? RDG-2 doesn't even need that much detail on it. It's all white.
I'm sorry but I don't understand why you need 2048 x 2048 pixels for that.
Spoiler!
Maybe this is one reason why FPS is so low for a lot of people? Why not half the size of a lot of the textures. Can save a lot of FPS
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