True. I don't think he's changed the RS weapons at all yet.
finally got to play this on the test server.
no ironsight zoom - absolutely amazing, needs to be made default. what was TWI thinking?
i do have a problem with some of the new gun sounds however, mainly the fact that they sound incredibly static. for example, while the new mkb and mg34 sounds probably sound a lot more realistic than the old ones, they have the "outside" echo everywhere, even inside buildings.
while the old sounds sound quite dull in some cases (mkb when it isn't distorted, mosin, p38, mp40...), the fact that they're dynamic and change when you're fighting inside enclosed space makes them a lot more "alive", and in my opinion, the right way to "fix" the sounds would be taking the sound filters and make them a lot more stronger and pronounced instead of changing them completely for a "fired when outside" everywhere sound.
also, the fact that sounds are finally louder now alone combats the "weak gunshots" problem pretty well. it doesn't matter how realistic the sound is. if it's relatively quiet, it'll never sound good.
aside from this, most of the changes seem to be for the better and i can't wait to see it (ideally together with the weapon realism mod) on servers.
edit: just tried the sounds again on spartanovka, for some reasons the guns inside buildings echo as they should, which wasn't the case in commissar's house.
edit2: mkb echoes in building only after last shot, dp28 seems a bit distorted and doesn't echo well, some unlocks bug out (i assume the mod was made with classic in mind), namely the silenced nagant and lvl50 c96
-No aiming zoom. I absolutely hate this feature, tbh. I don't like the idea of pixel hunting. Though I think it makes perfect sense to keep it this way for pistols.
-Classic weapon handling. I have always hated how you can't right-click and go into iron sights from a sprint. Instead, I have to let go of my sprint key, wait for my momentum to slow down and THEN I can right-click to aim. I hate how clunky this is. This is more of an issue I have with Classic though. I don't mind that it takes longer to go into iron sights, but I want to be able to right-click during a sprint, have the game slow me down and then go into iron sights instead of making my right-click completely unresponsive.
The classic weapon handling probably is due to the server settings. However, this mod also completely removes zoom while aiming down sites. Basically, it keeps your FoV the same even when aiming, which I am not a fan of. This is different from Classic, because at least that mode still adds zoom while aiming.
Would like to still have the option of no zooming whatsoever... Anyone can confirm what's the case with the mutator? Don't have access to a proper pc I'm afraid
This is what the mutator does, the option entirely eliminates all zoom. I'll look at making it more sophisticated (i.e. only pistols lose zoom, keep shift zoom, etc.)
Edit: I haven't touched the weapon handling, btw. That's probably a server setting
I actually quite like using shift zoom to look around, but having no ironsight zoom is a very good addition. Perhaps something else is worth a try:
Ironsight zoom: Disabled
Shift zoom: Enabled
Ironsight zoom: Disabled
Shift zoom: Enabled
All right, I've added the ability to differentiate between IS and shift zoom in the settings. I'm working on a bug with slow death at the moment.