Medic is supposed to be a support role. By only carrying the l.a.w it forces him to heal more,take important shots on groups of enemies, offer good backup for teammates being surrounded(hordes of crawlers or gorefest for instance) and because of the medics armor, survivability with a direct law shot close by doesn't kill him. Most if not all other enemies can be dispatched with a 9mm with the exception of the scrake. FP can be decapped with 9mm easily. The only thing the medic perk is missing is a gun, and by adding the law to his perk, the gun that still costs $1500 wont make the class overpowered.
With Fast running speed and an armor bonus, adding a support weapon like the law would make this perk a more used, and useful one. Right now, hardly anyone plays medic other than for the free armor.
This idea needs a little more thought through but I think its a good start and an alternative to adding a new perk
Further ideas to add to the law
*whichever perk/or new perk gets the law, it needs to lower the smoke cloud area, increase the dmg, maybe faster reload, and increase resistance to explosion dmg.
the idea's you've presented would really constrict the way medics played the game. they dont need a law bonus. they are support yes but they are healers. good medics dont need to have their weapons taken away so they have more incentive to heal.
ang guess what, there's already a support class. lol
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