I think this is something that hasn't been talked about much.
I love the grenades in KF2. You throw them, they explode, they kill lots of trash zeds, and anything they don't kill gets stumbled.
Such a massive change from KF1. In KF1, grenades didn't feel useful outside of certain situations, and usually needed to be paired with a perk. It was also bothersome that trash zeds would avoid grenades like the plague, making them guaranteed ineffective outside of cramped corridoors. If you weren't a Support or Demo, you'd mostly use your grenades to kill yourself.
But here in KF2, grenades are destructive and work like one would expect them to.
Thank you TWI for the gift of grenades. Who else is loving grenades?
I love the grenades in KF2. You throw them, they explode, they kill lots of trash zeds, and anything they don't kill gets stumbled.
Such a massive change from KF1. In KF1, grenades didn't feel useful outside of certain situations, and usually needed to be paired with a perk. It was also bothersome that trash zeds would avoid grenades like the plague, making them guaranteed ineffective outside of cramped corridoors. If you weren't a Support or Demo, you'd mostly use your grenades to kill yourself.
But here in KF2, grenades are destructive and work like one would expect them to.
Thank you TWI for the gift of grenades. Who else is loving grenades?