1. SWAT
Why is SWAT a slow perk? it uses SMGs, it doesn't have recoil reduction like the commando has (not holding the weapons firmly) - and btw, The Medic SMG is almost useless for a SWAT for it's long cool-time and 40 limit.
Two of the SWAT's skills are armor related when a player can lose armor very quickly and those skills go to waste!
2. The Medic
Medic Buffs just make SWAT and Commando a secondary option, or maybe a never go to option:
Medic has SMGs, Shotguns, ARs, Sniper Rifle (Incision) that EMPs everything while the other two are stuck with the normal shooting. Also, why pickup a sharpshooter when you can play with the Incision and EMP every boss in the game?
The medic can do every single thing a Commando/SWAT does and even better because it can move much quicker (20% boost)
3. Survivalist
Why is the survivalist having medic training but doesn't move quickly and doesn't heal himself? it also doesn't have bullet spread reduction for shotgun weapons (it has some hidden skills like Barbeque and Heat Wave) but nothing for Support's weapons? Not to mention the Low Magazine Size that doesn't actually help with small zeds and you have to keep reloading alot
Also, the survivalist has the passive skill Heavy Armor Training (by default). but doesn't have the ability to avoid clots grab? so it's a half of a skill?
The Survivalist has Melee Expert but no Vampire with it? so you're surrounded by zeds with no regen and no heal per kill option. And you can't heal yourself because the other skill is Medic training (reduces Syringe Cooldown by 50%)?
4. Berserker
Berserkers and Medics both have bloat bile resistance but the medic can see perfectly when vomited on by the bloat while the berserker doesn't? (This also applies to the survivalist)
Why is SWAT a slow perk? it uses SMGs, it doesn't have recoil reduction like the commando has (not holding the weapons firmly) - and btw, The Medic SMG is almost useless for a SWAT for it's long cool-time and 40 limit.
Two of the SWAT's skills are armor related when a player can lose armor very quickly and those skills go to waste!
2. The Medic
Medic Buffs just make SWAT and Commando a secondary option, or maybe a never go to option:
Medic has SMGs, Shotguns, ARs, Sniper Rifle (Incision) that EMPs everything while the other two are stuck with the normal shooting. Also, why pickup a sharpshooter when you can play with the Incision and EMP every boss in the game?
The medic can do every single thing a Commando/SWAT does and even better because it can move much quicker (20% boost)
3. Survivalist
Why is the survivalist having medic training but doesn't move quickly and doesn't heal himself? it also doesn't have bullet spread reduction for shotgun weapons (it has some hidden skills like Barbeque and Heat Wave) but nothing for Support's weapons? Not to mention the Low Magazine Size that doesn't actually help with small zeds and you have to keep reloading alot
Also, the survivalist has the passive skill Heavy Armor Training (by default). but doesn't have the ability to avoid clots grab? so it's a half of a skill?
The Survivalist has Melee Expert but no Vampire with it? so you're surrounded by zeds with no regen and no heal per kill option. And you can't heal yourself because the other skill is Medic training (reduces Syringe Cooldown by 50%)?
4. Berserker
Berserkers and Medics both have bloat bile resistance but the medic can see perfectly when vomited on by the bloat while the berserker doesn't? (This also applies to the survivalist)