Besides the normal net latency issues we all get from time to time...
I find that hitting my target works wonders for bullet detection.
Don't be a smartass. We ARE hitting our targets. If you read the thread you would know that several people are putting multiple rounds through ironsights into a stationary target, blood decals and all, and the target just isn't dying.
I'll spray a target with a PPSh, blood will fly everywhere, and he'll calmly look at me and shoot me in the damn face.
That's how we know it's a hit detection issues. We can SEE the bullets hitting them, or there is no way that we missed (i.e. from point blank against a stationary, unaware target).
It has happened multiple, multiple times with me.
Not true. I notice the most glaring hit detection issues when enemies are stationary. Countless times I have come upon an enemy unaware of my presence, and I fired many rounds into them without any of them registering. In these cases, I have the time to make sure my shots are right on target , and yet many times nothing happens. In these cases, the enemy player is almost ALWAYS standing still.
Aye, as I said, the reason I'm positive it's hit detection is because I KNOW I hit them. They were stationary, unaware, and I had time to line up (sometimes several) shots, but none of them register. Sometimes they do register, and blood and bulletholes appear, but they fail to do any damage to my opponent.
Really a very frustrating bug.
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