Hit detection blows

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dweeb

FNG / Fresh Meat
Mar 31, 2006
182
90
0
That could also be a slow death situation. Sometimes you shoot someone and they "die", but they have a few seconds of stumbling around before they actually keel over and give up the ghost.

Slightly off topic but a slow death animation/fatally wounded shot would not cause this situation. If you put another bullet into somebody who is stumbling around or writhing on the floor they drop dead.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
I think the problem might indeed be altering the zoom.

I lowered the zoom a touch for apartments, and suddenly I couldn't hit anything with my ironsights. Got plenty of kills from the hip, but aiming was useless.

I'll change my zoom back to the standard and report back.
 

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
3,097
0
www.redorchestragame.com
Everyone,

There was a bug with custom ironsight zoom settings (which could be customized in the settings menu) that was causing the aim to be WAY off when using ironsights. This issue has been fixed for the update releasing today. This bug would definitely cause people to miss if they were using these settings, even at close range.
 

Qweets

FNG / Fresh Meat
Jul 13, 2007
443
221
0
chat is lagging bad too...specially when you kill somebody

chat isn't lagging, it doesn't show who you killed for a certain ammount of time for a reason. I forgot what their reason was for having a delay on the kill confirm though.
 

Qweets

FNG / Fresh Meat
Jul 13, 2007
443
221
0
Everyone,

There was a bug with custom ironsight zoom settings (which could be customized in the settings menu) that was causing the aim to be WAY off when using ironsights. This issue has been fixed for the update releasing today. This bug would definitely cause people to miss if they were using these settings, even at close range.

Ramm I thought no one was at Valve today?? So are you saying we really are getting it today?
 

The DooD

FNG / Fresh Meat
Sep 3, 2011
177
0
0
Getting these lag/bullet problems, it's making me rather enraged sometimes.
Like having to empty an entire mag on someone who's at 10 metres, and is strafing slowly while trying to shoot at me and for some reason I have to empty the entire mag before he dies for some reason.

Got another problem when I'm covering a set of stairs on Apartments on the axis side at potapova park. A guy runs in I start shooting at him while he sprints up the stairs, I run out of ammo and then my controls bugged out because it wouldn't let me do anything. He should've died though, barely any of the bullets were hitting the walls around him, they were just going straight through him.
 

Nephalim

FNG / Fresh Meat
Jul 22, 2011
49
19
0
Edinburgh, Scotland
Everyone,

There was a bug with custom ironsight zoom settings (which could be customized in the settings menu) that was causing the aim to be WAY off when using ironsights. This issue has been fixed for the update releasing today. This bug would definitely cause people to miss if they were using these settings, even at close range.

That would completely explain the issue I had on TWI's UK server today.

2 shots from from bolt action down sights on a Gerries head. Said soldier was facing away from me so I took all the time needed to aim twice.

I was most surprised at the strength of this soldiers head as my bullets bounced of causing not even a flinch.

As I sat there in awe of this German's extraordinary noggin a friend of his turned me into a colander.
 

The DooD

FNG / Fresh Meat
Sep 3, 2011
177
0
0
Also I was wondering, are all bullets supposed to make an impact on walls, or only random ones? Because I seem to remember in RO1, if I shot at the floor, every shot I fired would cause a puff of dust to shoot up. But on RO2 if I do the same thing, not all of the shots do. It doesn't matter if I'm firing automatic, semi or bolt, not all of the hits are making an impact.
 

tauris

FNG / Fresh Meat
Aug 6, 2010
146
490
0
So has this been fixed in the update?

Can I change my zoom level from 1 now?
 

Bowcaster

FNG / Fresh Meat
Sep 2, 2011
186
32
0
This has not been fixed, it is not the same glitch. It happens the most with the PPSH. If i'm shooting from the hip and a german is shooting his MP-40 from the hip, MP-40 always wins, which it shouldn't cause it shoots slower. I can never seem to get a hit from the hip with the PPSH while it is incredibly easy with the MP-40.

See more here http://forums.tripwireinteractive.com/showthread.php?t=58674
 

breadtruck

Active member
Nov 21, 2005
770
84
28
Wisconsin, USA
This is a major problem.

I'd say 30% of the time (on low ping servers) shots aren't registering.

Cannot recreate a specific situation.


I had to just exit out of the game before I ran around punching people in my house from rage due to this...

Using the PPSH and a point blank crouching German, used up all my bullets, then tried to melee him... all while that same German then switched to pistol and shot me to death.

This wasnt the first time this same situation played out for me, and its not cool.
 

SpiritSharD

FNG / Fresh Meat
Aug 17, 2009
32
2
0
Hit detection is the only thing ruining this game for me at the moment. It's awful.

A moment ago I just emptied an entire clip into someone's chest, ADS, point-blank. He proceeded to run away, turn around and kill me in one shot. -_- This was on a low-ping server. :(
 

Pietrole

FNG / Fresh Meat
Aug 16, 2011
23
3
0
Everyone,

There was a bug with custom ironsight zoom settings (which could be customized in the settings menu) that was causing the aim to be WAY off when using ironsights. This issue has been fixed for the update releasing today. This bug would definitely cause people to miss if they were using these settings, even at close range.

Ramm, just on this point: even post-update I was experiencing an ironsight misalignment problem intermittently. I had the default zoom settings at the time, and the ironsights refused to line up properly (couldn't even see the reticule at the end of the gun, it was that out of whack).

Is this related at all, or another bug that I should report?
 

AmazingMilto

FNG / Fresh Meat
Aug 20, 2011
357
144
0
England
At times I can understand in SMG spray battles where suppression comes into account.

But when Im shooting someone in the back of the skull Ive had them turn around and be like

"OH NO YOU DON'T" *ratatatatata*


Its frustrating to say the least.