Its amazing how a rectangular box with one simple main objective on a hill can give so much great gameplay. In other ww2 games/mods there are similar concepts: DoD had the 'Radar' levels, The Third Reich mod had a similar map (I think it was also called 'radar') both with one bunker on a hill being the main objective.
During my mod development times, I've studied the typology of popular levels and why they are so overplayed.
- Simple and linear seem to be code words for most of them (there are exceptions). DoD_Caen for example is basicly a big S shape.
- Variety and balancing of different types of players is a plus too. Campers vs rushers, long range (rifle, sniper, mg) vs short range (lmg, smg).
- Objectives are chokepoints, but once taken, they give an advantage to the attacker.
- Smaller, but longer and more dangerous roads bypassing these chokepoints adds a tactical dimension. They can lift the advantage given to the attacker.
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In the quake2 mod Dday: Normandy, the most popular level was dday2 'St M