Yup, this. So many TWI answers in this topic and yet not one TWI member answers to the main questions posed in this topic.
Because none of us are Ramm. Please wait for his response.
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Yup, this. So many TWI answers in this topic and yet not one TWI member answers to the main questions posed in this topic.
-x3 72 round drum mag slow reload default for PPSH
Optional 25th level unlock x6 35r box mag fast reload
..might have had an impact on ppl in here's opinion and trust of tripwire though.At this point, Why doesn't matter. But I just wanted to point out that if there were so few players concerned about the numbers of these weapons, then mentioning it to us really wouldn't have had any impact on sales.....
Slightly OT, but you reminded me:
Why, with all the attention to detail (down to replicating postwar electropenciling and plum finish on the SVT/AVT bolt carrier) does nobody have an historically accurate ammo loadout?
German and Russian SMGs and German Assault rifles came with 7 magazines. 6 in pouches, and 1 in the gun.
The G41 should have the same number of strippers, and the SVT/AVT should have 3 magazines, and 6 strippers. (One magpouch with 2 mags, 1 Mosin pouch with 6 strippers, 1 mag in the gun.)
German/Russian boltguns had 12x5rd stripper clips in pouches.
LMG ammo varied, and can be ignored because the "squadmates resupply you" mechanic, which is realistic enough.
With all this, yes there was variance, but w/ riflemen it's just silly. They're modelled with the correct ammo pouches, yet start off with them just over half empty? (you start with 7 strippers,if I remember?)
ETA: Thank you for taking time to respond to this thread Yoshiro. I'm still in 100% agreement with the OP, but I appreciate that someone is responding now.
I don't think is OT at all. We're talking about unrealistic things in a game we were told would be VERY authentic. The lack of drum mags is vexing. I can't find a single photo from Stalingrad of a PPSH with box mag (out of at least 50 pictures). They seem just as rare as the MKB.
Good points on the realistic ammo. It is worthy to note that not every solder who enters the fight is freshly resupplied. That's why they had a base ammo load out in-game and that stat ("Ammo distribution" was it?) that alters how much you have.
Heck, I'd be in favor of random ammo, but people just don't like that in my experiences. It confuses and frustrates gamers.
The box mag being an optional unlock would make it much more rare. I'd personally use it sometimes for the faster reload and versatility. Sometimes you end up with 3 nearly empty drums. lol
Yosh is there a way for servers elliminate these weapons but still have stats working on others - kind of a hard core version that still ranks up but only on the other guns.
That way people can choose the servers without these weapons but without having to fore go ranking up so they still the rank should they join servers with these guns on
It does, and it stems from many things. The majority of which are our current main focuses. Stats, Performance and crashing issues. It also doesn't help that a widely anticipated game has gone into beta as well. Some will find it a better game for them, others won't. But many will be checking it out.
How I love Blackadder, what a brilliant show.
THANKS YOSHIRO! See how easy it was to make many people (atleast me ) very satisfied.
Now that I know at least something's going to happen, and I'm not waiting for nothing, it's so much easier to wait some more for info about what the changes will be and when.
+1Once the performance and stats are fixed the devs should spend a week for two focused on making an honest realism mode.
+1
But we're 0.01% of the community. I mean, who else would care? It's not like this is a game where realism is a central selling point.
Only problem I've had with its problems is the massive surge of bad vibes in the form of angry posts on lunacy levels.It is a shame that this game won't be really finished and polished in at least months. They shouldn't have rushed it imo