It's based on leveling, correct? What will keep some of the 6 assault players from blindly choosing Mkb's even after the stats are fixed up once the general community has had the chance to unlock these weapons? THAT is the issue with the weapons, not the power of the weapons themselves - that there will simply be too many of them once people start having things unlocked.It's not that simple.
(also, it's not based on time played, in case anyone was trying to skew it that way...)
And that's why we want an elite assault class - so that we can keep the same ratio of SMG users to bolts (and therefore the balance) while cutting down significantly on AVT and Mkb users (maybe 1 or 2 at most per 64-player match).
Last edited:
Upvote
0