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Allright so im sure theres a tut or two for doing this but i cant figure it out. How the hell do i import an animation NOT a static mesh an ANIMATION from the sdk into 3dsmax?????
You must download a plugin called ActorX to export the animations as .psk and .psa then go to animations browser in KFSDK and click import model and then import animation.
i have that as a plugin for 3dsmax but i dont see import model in the sdk am i supposed to look for it in the plugin? But it sounds like the opposite of what im trying to do? or is it just me? i wanna put animations into 3dsmax so i can edit and change them and then back into the sdk so that i can get them into the game from there
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