Without a question, the influence thing and the anti-super stack measures strike my fancy. In fact, I've always thought provinces should have limited capacity when it came to the number of units in them (24 armoured divisions in Luxembourg, anyone?)
I hope they would improve the combat system so that defensive units might not be completely ****ed up against slight majority.
They reworked the numbers for all the units, so that battles aren't over in 2 hours anymore and you actually have to USE airpower and breakthroughs.
remeber the old SSG games? This is starting to shape up like those
that's SSI
I remeber there was an old Panther Games game called Fire-Brigade, that was realtime, pauseble that had frontages. And you only controlled the high up formations. The AI controlled the lower level brigades etc. That was sweet. The old SSG games I'm thinking of worked like that as well
http://www.mobygames.com/game/fire-brigade/screenshots
if you set narrow frontage, the AI controlled elements clung closer together etc