http://kotaku.com/5378490/epic-unreal-the-unofficial-engine-of-project-natal
If the unreal engine will get natal implementations, and as microsoft says that natal will be usable for the x360 and the pc. Then there are some benefits of it that could be used in the sphere of ro.
- Headtracking, the guesstimated prices of the nathal camera are cheaper than trackir.
-Together with that some other interesting features could be thought up like jimmy lee's 3d view (youtube it).
-Voice detection if working well could allow you possibly to do some nifty things as well in the world of bots.
Or spotting enemies/calling arty.
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So if nathal support will be embedded in the UE3 engine, what kinds of things do you think that say Heroes of Stalingrad could benefit from using headtracking.
If the unreal engine will get natal implementations, and as microsoft says that natal will be usable for the x360 and the pc. Then there are some benefits of it that could be used in the sphere of ro.
- Headtracking, the guesstimated prices of the nathal camera are cheaper than trackir.
-Together with that some other interesting features could be thought up like jimmy lee's 3d view (youtube it).
-Voice detection if working well could allow you possibly to do some nifty things as well in the world of bots.
Or spotting enemies/calling arty.
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So if nathal support will be embedded in the UE3 engine, what kinds of things do you think that say Heroes of Stalingrad could benefit from using headtracking.
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