HE vs Armored cars

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PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
HE ammo should be stronger vs armored cars.

Suggestions:
1. allow HE to shatter crew inside for some seconds - blur view - make them blind, shake screen
2. make higher chance to flip armored car to one side if you shot it from side so you imobile it.
3. higher calibre (more than 50mm) of HE should imobile or damage speed vehicle by one direct hit.
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
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UnrealEd: Viewport #1
Yes. Although I love RO1 with all my heart, I cringe every time I see a tank shell bounce off a clown car or halftrack. Same with HE shells not killing/disabling them.
 

fredkruge

FNG / Fresh Meat
May 19, 2009
274
47
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Canada
Yes. Although I love RO1 with all my heart, I cringe every time I see a tank shell bounce off a clown car or halftrack. Same with HE shells not killing/disabling them.
The shells never BOUNCED off of lightly armored vehicles, EVER. But I did hate it when the clown car could survive a direct hit with an AP shell from a panzer 4.... its happened to me while I was the one with the clown car lol.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
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Prussotroll's Bridge
Actually, HE shells of the 50mm and 75mm guns have a penetration capability of around 25-35mm, plenty for an APC like the 223, 251/1 or the BA-64.

The results would be the thing being blown to pieces (not literally).
 
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PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
Actually, HE shells of the 50mm and 75mm guns have a penetration capability of around 25-35mm, plenty for an APC like the 223, 251/1 or the BA-64.

The results would be the thing being blown to pieces (not literally).

sounds good :)

"being blown to pieces"

So make more love for HE tripwire, we need to fix it.
 
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Redit

FNG / Fresh Meat
Sep 7, 2010
261
83
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Airstrip 1
A HE shell from a fired from a KwK 40 L/43 at a UC would completely crush the frame. Same goes for a T34 firing at a Hanomag.
 

SOAD

FNG / Fresh Meat
Mar 10, 2006
377
29
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so we are suggesting something that should be implemented around a year from now (assuming q3 release) whilst they are still trying to finish the original build of the game? :rolleyes:
 
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slavek

Grizzled Veteran
May 4, 2006
3,075
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UnrealEd: Viewport #1
Yea, we shouldn't have people working on RS either since the host game has not been released yet ;).

No but in all seriousness, this is something that should be looked into and is worth talking about for the future implementation of light vehicles. If you have played RO1 and shot an armored car with a tank and have the thing ,on occasion, drive off with no damage at all you know there is a problem. The BA64 isn't THAT armored.
 

<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
I can't fathom an AP tank shell not stopping a clown car in its tracks:confused:

There isn't a whole lot of empty space in a clown car, so if the round didn't hit any areas vital to the vehicle's operation, then the round must have gone through the driver's compartment, which I'm pretty sure would kill any living thing inside.

As for deflecting tank rounds, I would think that a deflected medium tank round would knock ANY armoured car on its side.
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
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i remember i was in a cromwall and i while lone tanking (no one wants to teamtank these days.) took out a tigerll (yea the driver was stupid and at low hp.) but he had the first shot and bounced off my side rear armor don't ask how it happened. :confused: im still at a loss for a whole bunch of stuff in what i just wrote. :eek:

whoops i just revived an old thread. :eek:
 
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