I really like the idea of pistol alt-fire switching between akimbo/single, but I think that shouldn't be limited to the suggested new perk only.
I have no idea what akimbo is. I Wikipedia's it, but it makes no reference to firearms. Could someone explain the term in relation to firearms in detail? I'd appreciate it.
I question the Siren resistance, simply because: why should it be there? I realize you'll probably be the midfielder compared to other perks, but Support is often going to even closer than you (with shotguns), and they get no resist to anything.
Because it's the only anti-Zed buff that hasn't been given yet. Every single other Zed special ability - Clot Grab, Bloat Vomit, Husk Fire, Stalker Cloak - is covered by another perk.
Storywise you can explain it as the Gunslinger's ability to not lose their cool under pressure.
Both the increased chance to trigger zed time and higher damage during zed time sound pretty stylish to me...and just plain cool to boot. That'd help the perk really stand out and be unique beyond "hey I use pistols and have passive bonuses to them."
True that. The most beautiful thing in this game, IMO, is dual HCs firing off in Zed time. They use it in their trailers. Make Gunslinger the Zed-time specialist.
People have said in this thread, "Where will the Gunslinger fit in that other perks don't?" "What role will it cover besides crowd control?" (Crowd control is extensively covered by Demo, Commando, Firebug, and arguably a few other perks to some degree.)
I say it would be great for when the pressure is really on and the Zeds are close. A higher chance of triggering Zed time would be insanely useful. Hyptohetical: you have a ton of Zeds bearing down on your position. This is the Gunslinger's time to shine. Start firing off shots and hoping to get Zed Time going; once you do, that gives people precious time to make those critical shots.
As a side-note, that extra ammo capacity for pistols had better be huge since the ammo cap right now is way too skimpy on the handcannons to use them as a primary weapon.
That's my biggest disappointment with HCs. I don't like the Sharp's rifles/crossbow very much. HCs are fun but they can't be a primary weapon.
This perk will have style and flair. It will be positively elegant. I think it's something the game can benefit from, and the best part (for TW) is that a large part of the framework already exists - two out of the three weapons are already there. They just need a third.
As for any semi-auto pistols (like the Glock), I'd actually disagree with giving them to the Gunslinger. It is my belief that TW intends to give SMGs to the Medic - the MP7 is the first of hopefully a full set of 3 medic-oriented SMGs/Machine Pistols.
As a patchable feature, my late Christmas wish would be 2 new guns for Medic, a Husk-style flame cannon for the Firebug, and a new pistol to go with a new Gunslinger perk. A man can dream, can't he?