This is what we got after six pages of wondering what could be implemented had TWI decided to make a pistol-based perk.
The original thread can be found here
Gunslinger Perk
Weapons: Handguns, both single and akimbo.
Tier 3 - S&W .500
Capacity: 5 rounds, 50 spare rounds
Reload: 1.5 second to start reload animation, .5 second per bullet (reloading one bullet takes 2 seconds, full reload takes 4 seconds)
Recoil: 60
The original thread can be found here
Gunslinger Perk
Weapons: Handguns, both single and akimbo.
- T1 weapon: 9mm
- T2 weapon: Handcannon
- T3 weapon: Powerful-hitter Revolver
- "Standard" bonuses (higher damage, faster reload, less recoil...);
- +X% ammo capacity;
- +X% Higher damage during ZEDtime.
- Versatility-based perk. Weapons that can do anything, from dealing low damage to a high number of zeds, to dealing a lot of damage to a single zed.Keep in mind that a Gunslinger will be outshined by perks intended to fit a role (For example, he can do some decent crowd-control, but a Firebug will outshine him)
- Level by dealing Handgun damage, and/or;
- Killing Zeds during ZED-time with handguns.
Tier 3 - S&W .500
Capacity: 5 rounds, 50 spare rounds
Reload: 1.5 second to start reload animation, .5 second per bullet (reloading one bullet takes 2 seconds, full reload takes 4 seconds)
Recoil: 60
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