Good intentions, but with the gaming community being as it is don't see much in the way of cooperation from new troops, let alone the old guys.
The few of us out here that do have a 'squad' of troops willing to play cooperatively will always be the minority, unfortunately. Troops are more interested in 'bot farming' maps like apartments, padding thier skills and numbers rather than any real cooperation.
Unless the system itself is changed to 'force' some form of cooperation, the individual 'hero' type will be the dominant force. The why should I do what the commander wants when I do it this way everytime, no matter what the success rate. The smoke fiasco in games is just one prime example of the individual over the team. Or the continued 'hey diddle, diddle, charge down the middle' play style. A single elimination casuality system would stop a lot of idiocy and force cooperation, but there is no chance of that form of game system.
Yes many of us wish there was some sanity in the game, but we will just have to continue 'herding cats' and do what we can.
The few of us out here that do have a 'squad' of troops willing to play cooperatively will always be the minority, unfortunately. Troops are more interested in 'bot farming' maps like apartments, padding thier skills and numbers rather than any real cooperation.
Unless the system itself is changed to 'force' some form of cooperation, the individual 'hero' type will be the dominant force. The why should I do what the commander wants when I do it this way everytime, no matter what the success rate. The smoke fiasco in games is just one prime example of the individual over the team. Or the continued 'hey diddle, diddle, charge down the middle' play style. A single elimination casuality system would stop a lot of idiocy and force cooperation, but there is no chance of that form of game system.
Yes many of us wish there was some sanity in the game, but we will just have to continue 'herding cats' and do what we can.
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