here we go again, trying to make changes on the weaponry to address personal playing issues.
If it's about eliminating TKs, why not reduce the amount of TKs to boot someone on a particular server? Why change the game because you don't like getting killed by a random grenade? Leave TK issues to the server admins, that's why they are there.
BTW any changes to force a player to use a weapon in a certain manner just reeks of looking for an advantage. If i am outgunned by a better player and I get lucky with a nade, all the better for me and my team.
I agree with REZ, it just sounds like people don't like getting killed by nades, so they want the game changed to turn it into a shooting match.
I also haven't seen a solid reason for any change, first it's nade spamming, then it's the throwing accuracy, then it's TKs, and the blast radius, and of course, our old favorite, realism. What is the real issue here? Nades are a part of war, and you can't choose how you will die.
Maybe we should call a waaaaambulance.