Pretty strait forward.
In ROOST, when you run out of stamina, you stop sprinting instantly.
I think it would feel a bit more immersive, and be more realistic, if instead your sprint speed gradually decreases as you're about to run out of stamina. We know incremental running speed will be implemented, due to the weight system. So I can't see why incremental speed based on stamina couldn't be too.
Hopefully it's already in there.
Note, the idea came from the idea about slowing down on hills. Speed should be dependent on angle in that case, IMO.
In ROOST, when you run out of stamina, you stop sprinting instantly.
I think it would feel a bit more immersive, and be more realistic, if instead your sprint speed gradually decreases as you're about to run out of stamina. We know incremental running speed will be implemented, due to the weight system. So I can't see why incremental speed based on stamina couldn't be too.
Hopefully it's already in there.
Note, the idea came from the idea about slowing down on hills. Speed should be dependent on angle in that case, IMO.