There needs to be a bigger stretch of time at the end of a map for post-game chat. At the end of a game, post-objective victory, there's almost no communication, except forthcoming-game-oriented. This is because there's a lot to do, you've got to display scores, to the attack/defend, territory selection, and map selection stuff, and this leaves next to no time for talking about the game that you've all just played. We need time for the "gg"'s and "wp X player" and all of the discussion.
I know we have mics, true, but some people don't have them, and in any case, if everyone did have one you'd not be able to hear anything at the end - what with 64 people all holding simultaneous discussions and saying gg all at one.
I used to play a lot of CoD2 (for the PC, natch), and I can't help noticing the demographics are the same, we are the breed of gamer that likes to have a chat.
You may say to me, "oh, the end time is a configurable server setting" which is fair enough, but that doesn't excuse the absence of good chat integration at the end of the game anyway. The RO2 community is really good, friendly people who like this tactical battlefield simulator, make chatting at the end easier! :IS2:
I know we have mics, true, but some people don't have them, and in any case, if everyone did have one you'd not be able to hear anything at the end - what with 64 people all holding simultaneous discussions and saying gg all at one.
I used to play a lot of CoD2 (for the PC, natch), and I can't help noticing the demographics are the same, we are the breed of gamer that likes to have a chat.
You may say to me, "oh, the end time is a configurable server setting" which is fair enough, but that doesn't excuse the absence of good chat integration at the end of the game anyway. The RO2 community is really good, friendly people who like this tactical battlefield simulator, make chatting at the end easier! :IS2:
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